X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.h;h=9d73679232a97fb54eff280e902b4cabc933f260;hb=ff9566324863d1ba0a72478982fe9c2b4ff3dd88;hp=40470ea723b0c30d559c982ac2d2cb2b965aef9e;hpb=8a0ac1d204ca31a92875d378138e3ec4889ef37c;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 40470ea7..9d736792 100644 --- a/src/game.h +++ b/src/game.h @@ -16,26 +16,16 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EMERALD 0 -#define SC_DIAMOND 1 -#define SC_BUG 2 -#define SC_SPACESHIP 3 -#define SC_YAMYAM 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_NUT 7 -#define SC_DYNAMITE 8 -#define SC_KEY 9 -#define SC_TIME_BONUS 10 -#define SC_CRYSTAL 11 -#define SC_PEARL 12 -#define SC_SHIELD 13 - void GetPlayerConfig(void); + +void DrawGameValue_Time(int); void DrawGameDoorValues(void); + void InitGameSound(); void InitGame(void); + +void UpdateEngineValues(int, int); + void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); @@ -78,21 +68,21 @@ void ScrollLevel(int, int); void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); -void TestIfHeroTouchesBadThing(int, int); -void TestIfHeroRunsIntoBadThing(int, int, int); -void TestIfBadThingTouchesHero(int, int); -void TestIfBadThingRunsIntoHero(int, int, int); +void TestIfPlayerTouchesBadThing(int, int); +void TestIfPlayerRunsIntoBadThing(int, int, int); +void TestIfBadThingTouchesPlayer(int, int); +void TestIfBadThingRunsIntoPlayer(int, int, int); void TestIfFriendTouchesBadThing(int, int); void TestIfBadThingTouchesFriend(int, int); void TestIfBadThingTouchesOtherBadThing(int, int); -void KillHero(struct PlayerInfo *); -void BuryHero(struct PlayerInfo *); -void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); +void KillPlayer(struct PlayerInfo *); +void BuryPlayer(struct PlayerInfo *); +void RemovePlayer(struct PlayerInfo *); boolean SnapField(struct PlayerInfo *, int, int); boolean DropElement(struct PlayerInfo *); void InitPlayLevelSound(); +void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int);