X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.h;h=901254c2e471cf60648952c9b7066a6d46e63db4;hb=d32496fdd3867910a188acba0ac132f66c99306c;hp=9cf6a29719430015c3f79e9b254acdc9f4603244;hpb=7b31a77eec53ed2b96d5924a743b0706c9e4b11c;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 9cf6a297..901254c2 100644 --- a/src/game.h +++ b/src/game.h @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * game.h * ***********************************************************/ @@ -75,7 +74,7 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(int); +void GameActions(byte); void ScrollLevel(int, int); BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);