X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.h;h=83c7f00cfd5ab151e93649aa8ae9f56579e26431;hb=c3f4524693a17a8d75c7d25da24d4003b234d114;hp=c555578b4ae8ce4a2f8755d380e51bcb18d7aced;hpb=90028d7d5240bfc3b674491c615f5f2abd0ca06d;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index c555578b..83c7f00c 100644 --- a/src/game.h +++ b/src/game.h @@ -52,6 +52,9 @@ struct GamePanelInfo { struct TextPosInfo level_number; struct TextPosInfo gems; + struct TextPosInfo gems_total; + struct TextPosInfo gems_collected; + struct TextPosInfo gems_score; struct TextPosInfo inventory_count; struct TextPosInfo inventory_first[NUM_PANEL_INVENTORY]; struct TextPosInfo inventory_last[NUM_PANEL_INVENTORY]; @@ -123,6 +126,8 @@ struct GameButtonInfo struct XY pause2; struct XY load; + struct XY restart; + struct XY sound_music; struct XY sound_loops; struct XY sound_simple; @@ -131,12 +136,15 @@ struct GameButtonInfo struct XY panel_pause; struct XY panel_play; + struct XY panel_restart; + struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; struct XY touch_stop; struct XY touch_pause; + struct XY touch_restart; }; struct GameSnapshotInfo @@ -158,6 +166,7 @@ struct GameInfo // values for graphics engine customization int graphics_engine_version; + boolean use_native_bd_graphics_engine; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -169,6 +178,9 @@ struct GameInfo int scroll_delay_value; int tile_size; + // values for sound engine customization + boolean use_native_bd_sound_engine; + // constant within running game int engine_version; int emulation; @@ -436,6 +448,7 @@ void DrawDynamite(int, int); void StartGameActions(boolean, boolean, int); void GameActions(void); +void GameActions_BD_Main(void); void GameActions_EM_Main(void); void GameActions_SP_Main(void); void GameActions_MM_Main(void); @@ -459,6 +472,8 @@ void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); boolean CheckRestartGame(void); +boolean checkGameRunning(void); +boolean checkGamePlaying(void); boolean checkGameSolved(void); boolean checkGameFailed(void); boolean checkGameEnded(void);