X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.h;h=5d5e887d4857270541ce491bd39c2e3a88128102;hb=4a1cf573aae3a92b4ca910482d425e8b789b32eb;hp=22e59af69a8c24839ace1ba34453accf1d3fbaf0;hpb=567cfcb396e3fc031a25362b747dd0a5a096b4ec;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 22e59af6..5d5e887d 100644 --- a/src/game.h +++ b/src/game.h @@ -57,6 +57,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -281,6 +284,8 @@ struct PlayerInfo boolean cannot_move; + boolean force_dropping; /* needed for single step mode */ + int frame_counter_bored; int frame_counter_sleeping; @@ -344,6 +349,8 @@ void DEBUG_SetMaximumDynamite(); void GetPlayerConfig(void); int GetElementFromGroupElement(int); +int getPlayerInventorySize(int); + void DrawGameValue_Time(int); void DrawGameDoorValues(void); @@ -366,6 +373,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); void GameActions_RND_Main(); void GameActions_RND();