X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.h;h=40470ea723b0c30d559c982ac2d2cb2b965aef9e;hb=b41af345dd4cb2f82298fd6828b15330ce962f24;hp=edbddd4d28871071b4bc583ef4f79533e01ef408;hpb=5ae04ac2ef54f6f164a797c16c9782042cc2ce67;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index edbddd4d..40470ea7 100644 --- a/src/game.h +++ b/src/game.h @@ -28,6 +28,9 @@ #define SC_DYNAMITE 8 #define SC_KEY 9 #define SC_TIME_BONUS 10 +#define SC_CRYSTAL 11 +#define SC_PEARL 12 +#define SC_SHIELD 13 void GetPlayerConfig(void); void DrawGameDoorValues(void); @@ -51,7 +54,6 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); @@ -70,14 +72,10 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -92,9 +90,9 @@ void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); +boolean DropElement(struct PlayerInfo *); -void InitPlaySoundLevel(); +void InitPlayLevelSound(); void RaiseScore(int); void RaiseScoreElement(int);