X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=ed436b4ab836241c9c2149c7f9b6cd17b493924a;hb=f719b7331067a46dc013dcab78dceeafcaeefdab;hp=837d41036992abab6a31ddacf701f4de7c409f49;hpb=f2d0f3fed679ea3573f51aa298adce2d9a78d8be;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 837d4103..ed436b4a 100644 --- a/src/game.c +++ b/src/game.c @@ -1767,8 +1767,22 @@ static void InitGameEngine() { if (!IS_CUSTOM_ELEMENT(i)) { +#if 1 + /* set default push delay values (corrected since version 3.0.7-1) */ + if (game.engine_version < VERSION_IDENT(3,0,7,1)) + { + element_info[i].push_delay_fixed = 2; + element_info[i].push_delay_random = 8; + } + else + { + element_info[i].push_delay_fixed = 8; + element_info[i].push_delay_random = 8; + } +#else element_info[i].push_delay_fixed = game.default_push_delay_fixed; element_info[i].push_delay_random = game.default_push_delay_random; +#endif } } @@ -11681,6 +11695,8 @@ int DigField(struct PlayerInfo *player, game.engine_version >= VERSION_IDENT(2,2,0,0)) old_element = Back[jx][jy]; + /* checking here causes player to move into acid even if the current field + cannot be left to that direction */ #if 0 #if USE_FIXED_DONT_RUN_INTO if (player_can_move && DONT_RUN_INTO(element)) @@ -11702,6 +11718,39 @@ int DigField(struct PlayerInfo *player, #endif #endif +#if 1 /* ------------------------------ NEW ------------------------------ */ + + if (IS_WALKABLE(old_element) && !ACCESS_FROM(old_element, move_direction)) + return MP_NO_ACTION; /* field has no opening in this direction */ + + if (IS_PASSABLE(old_element) && !ACCESS_FROM(old_element,opposite_direction)) + return MP_NO_ACTION; /* field has no opening in this direction */ + +#if USE_FIXED_DONT_RUN_INTO + if (player_can_move && element == EL_ACID && move_direction == MV_DOWN) + { + SplashAcid(x, y); + Feld[jx][jy] = EL_PLAYER_1; + InitMovingField(jx, jy, MV_DOWN); + Store[jx][jy] = EL_ACID; + ContinueMoving(jx, jy); + BuryPlayer(player); + + return MP_DONT_RUN_INTO; + } +#endif + +#if USE_FIXED_DONT_RUN_INTO + if (player_can_move && DONT_RUN_INTO(element)) + { + TestIfPlayerRunsIntoBadThing(jx, jy, player->MovDir); + + return MP_DONT_RUN_INTO; + } +#endif + +#else /* ------------------------------ OLD ------------------------------ */ + #if 1 #if USE_FIXED_DONT_RUN_INTO if (player_can_move && DONT_RUN_INTO(element)) @@ -11719,6 +11768,7 @@ int DigField(struct PlayerInfo *player, if (IS_PASSABLE(old_element) && !ACCESS_FROM(old_element,opposite_direction)) return MP_NO_ACTION; /* field has no opening in this direction */ + /* checking here causes player to explode when moving into acid */ #if 1 #if USE_FIXED_DONT_RUN_INTO if (player_can_move && element == EL_ACID && move_direction == MV_DOWN) @@ -11735,6 +11785,8 @@ int DigField(struct PlayerInfo *player, #endif #endif +#endif /* ------------------------------ END ------------------------------ */ + #if 0 #if USE_FIXED_DONT_RUN_INTO if (player_can_move && DONT_RUN_INTO(element)) @@ -11861,6 +11913,21 @@ int DigField(struct PlayerInfo *player, if (!player->key[EM_GATE_GRAY_ACTIVE_NR(element)]) return MP_NO_ACTION; } + else if (IS_EMC_GATE(element)) + { + if (!player->key[EMC_GATE_NR(element)]) + return MP_NO_ACTION; + } + else if (IS_EMC_GATE_GRAY(element)) + { + if (!player->key[EMC_GATE_GRAY_NR(element)]) + return MP_NO_ACTION; + } + else if (IS_EMC_GATE_GRAY_ACTIVE(element)) + { + if (!player->key[EMC_GATE_GRAY_ACTIVE_NR(element)]) + return MP_NO_ACTION; + } else if (IS_SP_PORT(element)) { if (element == EL_SP_GRAVITY_PORT_LEFT ||