X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=ea9bdb336d5e05ee60df278845e662a7561f239e;hb=077ee3fdd3632045b35984a998b9efecc437beb6;hp=f6956bc428fc091c9f73be2aa2e79ed503b29b8d;hpb=350a8b1817f6696d4ba926e6d55ddd157e45b836;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index f6956bc4..ea9bdb33 100644 --- a/src/game.c +++ b/src/game.c @@ -140,6 +140,7 @@ static struct { ".burning", SND_ACTION_BURNING, TRUE }, { ".growing", SND_ACTION_UNKNOWN, TRUE }, { ".attacking", SND_ACTION_UNKNOWN, TRUE }, + { ".activated", SND_ACTION_UNKNOWN, TRUE }, /* other (non-loop) sound actions are optional */ { ".stepping", SND_ACTION_MOVING, FALSE }, /* discrete moving */ @@ -4795,14 +4796,18 @@ void GameActions() else if (element == EL_SHIELD_PASSIVE) { DrawGraphicAnimation(x, y, GFX_SHIELD_PASSIVE, 6, 4, ANIM_NORMAL); +#if 0 if (!(FrameCounter % 4)) PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_ACTIVATED); +#endif } else if (element == EL_SHIELD_ACTIVE) { DrawGraphicAnimation(x, y, GFX_SHIELD_ACTIVE, 6, 4, ANIM_NORMAL); +#if 0 if (!(FrameCounter % 4)) PlaySoundLevel(x, y, SND_SHIELD_ACTIVE_ACTIVATED); +#endif } if (game.magic_wall_active) @@ -4966,6 +4971,19 @@ void GameActions() CloseAllOpenTimegates(); } + for (i=0; ishield_active_time_left) + PlaySoundLevel(player->jx, player->jy, SND_SHIELD_ACTIVE_ACTIVATED); + else if (player->shield_passive_time_left) + PlaySoundLevel(player->jx, player->jy, SND_SHIELD_PASSIVE_ACTIVATED); + } + } + if (TimeFrames >= (1000 / GameFrameDelay)) { TimeFrames = 0; @@ -4973,12 +4991,14 @@ void GameActions() for (i=0; ishield_passive_time_left--; - if (stored_player[i].shield_active_time_left > 0) - stored_player[i].shield_active_time_left--; + if (player->shield_active_time_left > 0) + player->shield_active_time_left--; } }