X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=a52780cbc7e63762ac4fc04c86c170a9984224cf;hb=90e16791f1e0e84a76cbe631629749f43f2ad725;hp=237395e75ee33699d5647763f146b3a39d04323b;hpb=2a54652c5fad8751e08b648111a0534f8c012a32;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 237395e7..a52780cb 100644 --- a/src/game.c +++ b/src/game.c @@ -10107,13 +10107,15 @@ void GameActions_RND() /* continue moving after pushing (this is actually a bug) */ if (!IS_MOVING(x, y)) - { Stop[x][y] = FALSE; - } } } } +#if 0 + debug_print_timestamp(0, "start main loop profiling"); +#endif + SCAN_PLAYFIELD(x, y) { ChangeCount[x][y] = 0; @@ -10188,6 +10190,63 @@ void GameActions_RND() #endif } +#if 0 + debug_print_timestamp(0, "- time for pre-main loop:"); +#endif + +#if 0 // -------------------- !!! TEST ONLY !!! -------------------- + SCAN_PLAYFIELD(x, y) + { + element = Feld[x][y]; + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + +#if 1 + { +#if 1 + int element2 = element; + int graphic2 = graphic; +#else + int element2 = Feld[x][y]; + int graphic2 = el_act_dir2img(element2, GfxAction[x][y], GfxDir[x][y]); +#endif + int last_gfx_frame = GfxFrame[x][y]; + + if (graphic_info[graphic2].anim_global_sync) + GfxFrame[x][y] = FrameCounter; + else if (ANIM_MODE(graphic2) == ANIM_CE_VALUE) + GfxFrame[x][y] = CustomValue[x][y]; + else if (ANIM_MODE(graphic2) == ANIM_CE_SCORE) + GfxFrame[x][y] = element_info[element2].collect_score; + else if (ANIM_MODE(graphic2) == ANIM_CE_DELAY) + GfxFrame[x][y] = ChangeDelay[x][y]; + + if (redraw && GfxFrame[x][y] != last_gfx_frame) + DrawLevelGraphicAnimation(x, y, graphic2); + } +#else + ResetGfxFrame(x, y, TRUE); +#endif + +#if 1 + if (ANIM_MODE(graphic) == ANIM_RANDOM && + IS_NEXT_FRAME(GfxFrame[x][y], graphic)) + ResetRandomAnimationValue(x, y); +#endif + +#if 1 + SetRandomAnimationValue(x, y); +#endif + +#if 1 + PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]); +#endif + } +#endif // -------------------- !!! TEST ONLY !!! -------------------- + +#if 0 + debug_print_timestamp(0, "- time for TEST loop: -->"); +#endif + SCAN_PLAYFIELD(x, y) { element = Feld[x][y]; @@ -10231,6 +10290,143 @@ void GameActions_RND() graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); } +#if 0 // --------------------------------------------------------------------- + + if (!IS_MOVING(x, y) && (CAN_FALL(element) || CAN_MOVE(element))) + { + StartMoving(x, y); + + element = Feld[x][y]; + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + + if (IS_ANIMATED(graphic) && + !IS_MOVING(x, y) && + !Stop[x][y]) + DrawLevelGraphicAnimationIfNeeded(x, y, graphic); + + if (IS_GEM(element) || element == EL_SP_INFOTRON) + DrawTwinkleOnField(x, y); + } + else if (IS_MOVING(x, y)) + ContinueMoving(x, y); + else + { + switch (element) + { + case EL_ACID: + case EL_EXIT_OPEN: + case EL_EM_EXIT_OPEN: + case EL_SP_EXIT_OPEN: + case EL_STEEL_EXIT_OPEN: + case EL_EM_STEEL_EXIT_OPEN: + case EL_SP_TERMINAL: + case EL_SP_TERMINAL_ACTIVE: + case EL_EXTRA_TIME: + case EL_SHIELD_NORMAL: + case EL_SHIELD_DEADLY: + if (IS_ANIMATED(graphic)) + DrawLevelGraphicAnimationIfNeeded(x, y, graphic); + break; + + case EL_DYNAMITE_ACTIVE: + case EL_EM_DYNAMITE_ACTIVE: + case EL_DYNABOMB_PLAYER_1_ACTIVE: + case EL_DYNABOMB_PLAYER_2_ACTIVE: + case EL_DYNABOMB_PLAYER_3_ACTIVE: + case EL_DYNABOMB_PLAYER_4_ACTIVE: + case EL_SP_DISK_RED_ACTIVE: + CheckDynamite(x, y); + break; + + case EL_AMOEBA_GROWING: + AmoebeWaechst(x, y); + break; + + case EL_AMOEBA_SHRINKING: + AmoebaDisappearing(x, y); + break; + +#if !USE_NEW_AMOEBA_CODE + case EL_AMOEBA_WET: + case EL_AMOEBA_DRY: + case EL_AMOEBA_FULL: + case EL_BD_AMOEBA: + case EL_EMC_DRIPPER: + AmoebeAbleger(x, y); + break; +#endif + + case EL_GAME_OF_LIFE: + case EL_BIOMAZE: + Life(x, y); + break; + + case EL_EXIT_CLOSED: + CheckExit(x, y); + break; + + case EL_EM_EXIT_CLOSED: + CheckExitEM(x, y); + break; + + case EL_STEEL_EXIT_CLOSED: + CheckExitSteel(x, y); + break; + + case EL_EM_STEEL_EXIT_CLOSED: + CheckExitSteelEM(x, y); + break; + + case EL_SP_EXIT_CLOSED: + CheckExitSP(x, y); + break; + + case EL_EXPANDABLE_WALL_GROWING: + case EL_EXPANDABLE_STEELWALL_GROWING: + MauerWaechst(x, y); + break; + + case EL_EXPANDABLE_WALL: + case EL_EXPANDABLE_WALL_HORIZONTAL: + case EL_EXPANDABLE_WALL_VERTICAL: + case EL_EXPANDABLE_WALL_ANY: + case EL_BD_EXPANDABLE_WALL: + MauerAbleger(x, y); + break; + + case EL_EXPANDABLE_STEELWALL_HORIZONTAL: + case EL_EXPANDABLE_STEELWALL_VERTICAL: + case EL_EXPANDABLE_STEELWALL_ANY: + MauerAblegerStahl(x, y); + break; + + case EL_FLAMES: + CheckForDragon(x, y); + break; + + case EL_EXPLOSION: + break; + + case EL_ELEMENT_SNAPPING: + case EL_DIAGONAL_SHRINKING: + case EL_DIAGONAL_GROWING: + { + graphic = + el_act_dir2img(GfxElement[x][y], GfxAction[x][y],GfxDir[x][y]); + + DrawLevelGraphicAnimationIfNeeded(x, y, graphic); + break; + } + + default: + if (IS_ANIMATED(graphic) && !IS_CHANGING(x, y)) + DrawLevelGraphicAnimationIfNeeded(x, y, graphic); + break; + } + } + +#else // --------------------------------------------------------------------- + if (!IS_MOVING(x, y) && (CAN_FALL(element) || CAN_MOVE(element))) { StartMoving(x, y); @@ -10313,6 +10509,8 @@ void GameActions_RND() else if (IS_ANIMATED(graphic) && !IS_CHANGING(x, y)) DrawLevelGraphicAnimationIfNeeded(x, y, graphic); +#endif // --------------------------------------------------------------------- + if (IS_BELT_ACTIVE(element)) PlayLevelSoundAction(x, y, ACTION_ACTIVE); @@ -10338,6 +10536,10 @@ void GameActions_RND() } } +#if 0 + debug_print_timestamp(0, "- time for MAIN loop: -->"); +#endif + #if USE_NEW_AMOEBA_CODE /* new experimental amoeba growth stuff */ if (!(FrameCounter % 8)) @@ -10521,6 +10723,11 @@ void GameActions_RND() local_player->show_envelope = 0; } +#if 0 + debug_print_timestamp(0, "stop main loop profiling "); + printf("----------------------------------------------------------\n"); +#endif + /* use random number generator in every frame to make it less predictable */ if (game.engine_version >= VERSION_IDENT(3,1,1,0)) RND(1); @@ -13536,9 +13743,9 @@ static void LoadEngineSnapshotValues_RND() if (game.num_random_calls != num_random_calls) { - Error(ERR_RETURN, "number of random calls out of sync"); - Error(ERR_RETURN, "number of random calls should be %d", num_random_calls); - Error(ERR_RETURN, "number of random calls is %d", game.num_random_calls); + Error(ERR_INFO, "number of random calls out of sync"); + Error(ERR_INFO, "number of random calls should be %d", num_random_calls); + Error(ERR_INFO, "number of random calls is %d", game.num_random_calls); Error(ERR_EXIT, "this should not happen -- please debug"); } }