X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=9c0dcf992585522a1a3ea9a5597aa1f1d98d0788;hb=24134e1e4ef7e3d582ac4827eb8740261bf5d1b6;hp=fc7a5bfc0a3b51be4f7ae671ea4c8666d6c60ac0;hpb=ecf508e3d4590f48a92f6b37114a0590a08acb2b;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index fc7a5bfc..9c0dcf99 100644 --- a/src/game.c +++ b/src/game.c @@ -10176,7 +10176,94 @@ void TestIfPlayerTouchesCustomElement(int x, int y) } } +#if 1 + void TestIfElementTouchesCustomElement(int x, int y) +{ + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + static int trigger_sides[4][2] = + { + /* center side border side */ + { CH_SIDE_TOP, CH_SIDE_BOTTOM }, /* check top */ + { CH_SIDE_LEFT, CH_SIDE_RIGHT }, /* check left */ + { CH_SIDE_RIGHT, CH_SIDE_LEFT }, /* check right */ + { CH_SIDE_BOTTOM, CH_SIDE_TOP } /* check bottom */ + }; + static int touch_dir[4] = + { + MV_LEFT | MV_RIGHT, + MV_UP | MV_DOWN, + MV_UP | MV_DOWN, + MV_LEFT | MV_RIGHT + }; + boolean change_center_element = FALSE; + int center_element = Feld[x][y]; /* should always be non-moving! */ + int border_element_old[NUM_DIRECTIONS]; + int i; + + for (i = 0; i < NUM_DIRECTIONS; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int border_element; + + border_element_old[i] = -1; + + if (!IN_LEV_FIELD(xx, yy)) + continue; + + if (game.engine_version < VERSION_IDENT(3,0,7,0)) + border_element = Feld[xx][yy]; /* may be moving! */ + else if (!IS_MOVING(xx, yy) && !IS_BLOCKED(xx, yy)) + border_element = Feld[xx][yy]; + else if (MovDir[xx][yy] & touch_dir[i]) /* elements are touching */ + border_element = MovingOrBlocked2Element(xx, yy); + else + continue; /* center and border element do not touch */ + + border_element_old[i] = border_element; + } + + for (i = 0; i < NUM_DIRECTIONS; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int center_side = trigger_sides[i][0]; + int border_element = border_element_old[i]; + + if (border_element == -1) + continue; + + /* check for change of border element */ + CheckElementChangeBySide(xx, yy, border_element, center_element, + CE_TOUCHING_X, center_side); + } + + for (i = 0; i < NUM_DIRECTIONS; i++) + { + int border_side = trigger_sides[i][1]; + int border_element = border_element_old[i]; + + if (border_element == -1) + continue; + + /* check for change of center element (but change it only once) */ + if (!change_center_element) + change_center_element = + CheckElementChangeBySide(x, y, center_element, border_element, + CE_TOUCHING_X, border_side); + } +} + +#else + +void TestIfElementTouchesCustomElement_OLD(int x, int y) { static int xy[4][2] = { @@ -10236,6 +10323,8 @@ void TestIfElementTouchesCustomElement(int x, int y) } } +#endif + void TestIfElementHitsCustomElement(int x, int y, int direction) { int dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0);