X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=67db98a9aefcb34b8842b27143a7dd9a90be0cb7;hb=e557b2b5d9951a4e692fd4e32a5cf45c84252c64;hp=e339e9d3f2b6e8bb6dc4035436720d459e30c331;hpb=29014045f4de045f8452fdf7ab32622c94b37eef;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index e339e9d3..67db98a9 100644 --- a/src/game.c +++ b/src/game.c @@ -2592,23 +2592,37 @@ void MauerWaechst(int x, int y) phase = 2-MovDelay[x][y]/delay; if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) DrawGraphic(SCREENX(x),SCREENY(y), - (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase); + (MovDir[x][y] == MV_LEFT ? GFX_MAUER_LEFT : + MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT : + MovDir[x][y] == MV_UP ? GFX_MAUER_UP : + GFX_MAUER_DOWN ) + phase); if (!MovDelay[x][y]) { - if (Store[x][y]==MV_LEFT) + if (MovDir[x][y] == MV_LEFT) { if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y])) DrawLevelField(x-1,y); } - else + else if (MovDir[x][y] == MV_RIGHT) { if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y])) DrawLevelField(x+1,y); } + else if (MovDir[x][y] == MV_UP) + { + if (IN_LEV_FIELD(x,y-1) && IS_MAUER(Feld[x][y-1])) + DrawLevelField(x,y-1); + } + else + { + if (IN_LEV_FIELD(x,y+1) && IS_MAUER(Feld[x][y+1])) + DrawLevelField(x,y+1); + } - Feld[x][y] = EL_MAUER_LEBT; + Feld[x][y] = Store[x][y]; Store[x][y] = 0; + MovDir[x][y] = MV_NO_MOVING; DrawLevelField(x,y); } } @@ -2616,7 +2630,10 @@ void MauerWaechst(int x, int y) void MauerAbleger(int ax, int ay) { + int element = Feld[ax][ay]; + BOOL oben_frei = FALSE, unten_frei = FALSE; BOOL links_frei = FALSE, rechts_frei = FALSE; + BOOL oben_massiv = FALSE, unten_massiv = FALSE; BOOL links_massiv = FALSE, rechts_massiv = FALSE; if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */ @@ -2629,35 +2646,72 @@ void MauerAbleger(int ax, int ay) return; } + if (IN_LEV_FIELD(ax,ay-1) && IS_FREE(ax,ay-1)) + oben_frei = TRUE; + if (IN_LEV_FIELD(ax,ay+1) && IS_FREE(ax,ay+1)) + unten_frei = TRUE; if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay)) links_frei = TRUE; if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay)) rechts_frei = TRUE; - if (links_frei) + if (element == EL_MAUER_Y || element == EL_MAUER_XY) { - Feld[ax-1][ay] = EL_MAUERND; - Store[ax-1][ay] = MV_LEFT; - if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay))) - DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_L1); + if (oben_frei) + { + Feld[ax][ay-1] = EL_MAUERND; + Store[ax][ay-1] = element; + MovDir[ax][ay-1] = MV_UP; + if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay-1))) + DrawGraphic(SCREENX(ax),SCREENY(ay-1),GFX_MAUER_UP); + } + if (unten_frei) + { + Feld[ax][ay+1] = EL_MAUERND; + Store[ax][ay+1] = element; + MovDir[ax][ay+1] = MV_DOWN; + if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay+1))) + DrawGraphic(SCREENX(ax),SCREENY(ay+1),GFX_MAUER_DOWN); + } } - if (rechts_frei) + + if (element == EL_MAUER_X || element == EL_MAUER_XY || + element == EL_MAUER_LEBT) { - Feld[ax+1][ay] = EL_MAUERND; - Store[ax+1][ay] = MV_RIGHT; - if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay))) - DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_R1); + if (links_frei) + { + Feld[ax-1][ay] = EL_MAUERND; + Store[ax-1][ay] = element; + MovDir[ax-1][ay] = MV_LEFT; + if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay))) + DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_LEFT); + } + if (rechts_frei) + { + Feld[ax+1][ay] = EL_MAUERND; + Store[ax+1][ay] = element; + MovDir[ax+1][ay] = MV_RIGHT; + if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay))) + DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_RIGHT); + } } - if (links_frei || rechts_frei) + if (element == EL_MAUER_LEBT && (links_frei || rechts_frei)) DrawLevelField(ax,ay); + if (!IN_LEV_FIELD(ax,ay-1) || IS_MAUER(Feld[ax][ay-1])) + oben_massiv = TRUE; + if (!IN_LEV_FIELD(ax,ay+1) || IS_MAUER(Feld[ax][ay+1])) + unten_massiv = TRUE; if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay])) links_massiv = TRUE; if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay])) rechts_massiv = TRUE; - if (links_massiv && rechts_massiv) + if (((oben_massiv && unten_massiv) || + element == EL_MAUER_X || element == EL_MAUER_LEBT) && + ((links_massiv && rechts_massiv) || + element == EL_MAUER_Y)) Feld[ax][ay] = EL_MAUERWERK; } @@ -2914,7 +2968,10 @@ void GameActions(int player_action) AusgangstuerBlinken(x,y); else if (element==EL_MAUERND) MauerWaechst(x,y); - else if (element==EL_MAUER_LEBT) + else if (element==EL_MAUER_LEBT || + element==EL_MAUER_X || + element==EL_MAUER_Y || + element==EL_MAUER_XY) MauerAbleger(x,y); else if (element==EL_BURNING) CheckForDragon(x,y);