X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=424ca530d32b6650498dfe2de6a3cbcb52cbd4d8;hb=afcc2462852f4f44f50b303d60f02b3c15c15f28;hp=521cc1a8e549fcb3889e1ad86a6f055005d3bec5;hpb=5335fd9e893a7af87a72fb78609c2eb281bd7f63;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 521cc1a8..424ca530 100644 --- a/src/game.c +++ b/src/game.c @@ -23,9 +23,15 @@ #include "tape.h" #include "joystick.h" -extern int Gamespeed; -extern int Movemethod; -extern int Movespeed[2]; + + +int tst = 0; +int tst2 = 0; + + + +extern int GameSpeed; +extern int MoveSpeed; void GetPlayerConfig() { @@ -78,6 +84,7 @@ void InitGame() ScreenMovPos = 0; PlayerMovDir = MV_NO_MOVING; PlayerMovPos = 0; + PlayerGfxPos = 0; PlayerFrame = 0; PlayerPushing = FALSE; PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE; @@ -107,8 +114,8 @@ void InitGame() case EL_SPIELFIGUR: case EL_SPIELER1: Feld[x][y] = EL_LEERRAUM; - JX = x; - JY = y; + JX = lastJX = x; + JY = lastJY = y; break; case EL_SPIELER2: Feld[x][y] = EL_LEERRAUM; @@ -167,7 +174,7 @@ void InitGame() } break; case EL_DYNAMIT: - MovDelay[x][y] = 48; + MovDelay[x][y] = 96; break; case EL_BIRNE_AUS: Lights++; @@ -590,12 +597,12 @@ void DrawDynamite(int x, int y) if (Feld[x][y]==EL_DYNAMIT) { - if ((phase = (48-MovDelay[x][y])/6) > 6) + if ((phase = (96-MovDelay[x][y])/12) > 6) phase = 6; } else { - if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3) + if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) phase = 7-phase; } @@ -612,12 +619,12 @@ void CheckDynamite(int x, int y) MovDelay[x][y]--; if (MovDelay[x][y]) { - if (!(MovDelay[x][y] % 6)) + if (!(MovDelay[x][y] % 12)) PlaySoundLevel(x,y,SND_ZISCH); - if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 6)) + if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 12)) DrawDynamite(x,y); - else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 3)) + else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 6)) DrawDynamite(x,y); return; @@ -631,7 +638,7 @@ void CheckDynamite(int x, int y) void Explode(int ex, int ey, int phase, int mode) { int x,y; - int num_phase = 9, delay = 1; + int num_phase = 9, delay = 2; int last_phase = num_phase*delay; int half_phase = (num_phase/2)*delay; @@ -861,13 +868,13 @@ void Blurb(int x, int y) int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT); if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]); + DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]/2); if (!MovDelay[x][y]) { @@ -1086,7 +1093,7 @@ void TurnRound(int x, int y) MovDir[x][y] = left_dir; if (element==EL_KAEFER && MovDir[x][y] != old_move_dir) - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */ MovDelay[x][y] = 1; } @@ -1102,7 +1109,7 @@ void TurnRound(int x, int y) MovDir[x][y] = right_dir; if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir) - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */ MovDelay[x][y] = 1; } @@ -1128,7 +1135,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_MAMPFER2) { @@ -1152,7 +1159,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_PACMAN) { @@ -1176,7 +1183,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 3+RND(20); + MovDelay[x][y] = 6+RND(40); } else if (element==EL_SCHWEIN) { @@ -1339,9 +1346,9 @@ void TurnRound(int x, int y) Moving2Blocked(x,y,&newx,&newy); if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy)) - MovDelay[x][y] = 4+4*!RND(3); + MovDelay[x][y] = 8+8*!RND(3); else - MovDelay[x][y] = 8; + MovDelay[x][y] = 16; } else { @@ -1392,6 +1399,15 @@ void StartMoving(int x, int y) if (CAN_FALL(element) && y 2 ? 4-phase : phase)*TILEY; @@ -2420,18 +2433,18 @@ void EdelsteinFunkeln(int x, int y) void MauerWaechst(int x, int y) { - int speed = 3; + int delay = 6; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 3*speed; + MovDelay[x][y] = 3*delay; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { int phase; MovDelay[x][y]--; - phase = 2-MovDelay[x][y]/speed; - if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + phase = 2-MovDelay[x][y]/delay; + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) DrawGraphic(SCROLLX(x),SCROLLY(y), (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase); @@ -2461,7 +2474,7 @@ void MauerAbleger(int ax, int ay) BOOL links_massiv = FALSE, rechts_massiv = FALSE; if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */ - MovDelay[ax][ay] = 3; + MovDelay[ax][ay] = 6; if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */ { @@ -2553,7 +2566,7 @@ void CheckForDragon(int x, int y) void GameActions() { - static long action_delay=0; + static long action_delay = 0; long action_delay_value; if (game_status != PLAYING) @@ -2565,7 +2578,7 @@ void GameActions() */ action_delay_value = - (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed); + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameSpeed); /* if (DelayReached(&action_delay, action_delay_value)) @@ -2581,8 +2594,75 @@ void GameActions() + tst++; + + if (0) + { + static long last_Counter = 0; + long new_Counter = Counter(); + + printf("--> %ld / %ld [%d]\n", + new_Counter - last_Counter, + new_Counter, + FrameCounter); + last_Counter = new_Counter; + } + + + + + /* if (!DelayReached(&action_delay, action_delay_value)) return; + */ + + + while(!DelayReached(&action_delay, action_delay_value)) + Delay(1000); + + + + + /* + printf("-----------\n"); + */ + + + + FrameCounter++; + + + + /* + if (PlayerMovPos) + ScrollFigure(0); + + DrawPlayerField(); + */ + + + tst2 = tst; + tst = 0; + + + + if (0) + { + static long last_Counter = 0; + long new_Counter = Counter(); + + printf("--> %ld / %ld [%d]\n", + new_Counter - last_Counter, + new_Counter, + FrameCounter); + last_Counter = new_Counter; + } + + + /* + printf("--> %ld / ", Counter()); + */ + { int x,y,element; @@ -2593,7 +2673,12 @@ void GameActions() else if (tape.recording) TapeRecordDelay(); + + /* FrameCounter++; + */ + + TimeFrames++; for(y=0;y0 && TimeFrames>=25 && !tape.pausing) + if (TimeLeft>0 && TimeFrames>=(100/GameSpeed) && !tape.pausing) { TimeFrames = 0; TimeLeft--; @@ -2742,43 +2825,17 @@ void GameActions() KillHero(); } - /* - if (PlayerMovPos) - ScrollFigure(0); - */ - - - /* - DrawPlayerField(); - */ - - DrawPlayerField(); - BackToFront(); } void ScrollLevel(int dx, int dy) { + int softscroll_offset = (soft_scrolling_on ? TILEX : 0); int x,y; - int softscroll_offset = (FX == TILEX ? TILEX : 0); - - /* - if (soft_scrolling_on) - { - ScreenMovPos = PlayerMovPos; - redraw_mask |= REDRAW_FIELD; - } - */ - - - ScreenMovPos = PlayerMovPos; - if (soft_scrolling_on) - { - redraw_mask |= REDRAW_FIELD; - } + ScreenMovPos = PlayerGfxPos; XCopyArea(display,drawto_field,drawto_field,gc, FX + TILEX*(dx==-1) - softscroll_offset, @@ -2806,14 +2863,10 @@ void ScrollLevel(int dx, int dy) BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy) { - int oldJX,oldJY, newJX = JX+dx,newJY = JY+dy; + int newJX = JX+dx, newJY = JY+dy; int element; int can_move; -/* - int old_move_dir = PlayerMovDir; -*/ - if (PlayerGone || (!dx && !dy)) return(MF_NO_ACTION); @@ -2821,12 +2874,6 @@ BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy) dx > 0 ? MV_RIGHT : dy < 0 ? MV_UP : dy > 0 ? MV_DOWN : MV_NO_MOVING); -/* - if (old_move_dir != PlayerMovDir) - PlayerFrame = 0; - else - PlayerFrame = (PlayerFrame + 1) % 4; -*/ if (!IN_LEV_FIELD(newJX,newJY)) return(MF_NO_ACTION); @@ -2854,30 +2901,15 @@ BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy) if (can_move != MF_MOVING) return(can_move); - oldJX = JX; - oldJY = JY; + lastJX = JX; + lastJY = JY; JX = newJX; JY = newJY; - - lastJX = oldJX; - lastJY = oldJY; - - PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4; + PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; ScrollFigure(-1); - if (Store[oldJX][oldJY]) - { - DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY])); - DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY), - el2gfx(Feld[oldJX][oldJY])); - } - else if (Feld[oldJX][oldJY]==EL_DYNAMIT) - DrawDynamite(oldJX,oldJY); - else - DrawLevelField(oldJX,oldJY); - return(MF_MOVING); } @@ -2891,32 +2923,8 @@ BOOL MoveFigure(int dx, int dy) if (PlayerGone || (!dx && !dy)) return(FALSE); -/* - if (!DelayReached(&move_delay,8) && !tape.playing) - return(FALSE); -*/ - -/* - if (!DelayReached(&move_delay,10) && !tape.playing) - return(FALSE); -*/ - -/* - if (!FrameReached(&move_delay,2) && !tape.playing) + if (!FrameReached(&move_delay,MoveSpeed) && !tape.playing) return(FALSE); -*/ - - if (Movemethod == 0) - { - if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing) - return(FALSE); - } - else - { - if (!FrameReached(&move_delay,Movespeed[1]) && !tape.playing) - return(FALSE); - } - if (last_move_dir & (MV_LEFT | MV_RIGHT)) { @@ -2931,31 +2939,20 @@ BOOL MoveFigure(int dx, int dy) last_move_dir = MV_NO_MOVING; - - /* - if (moved |= MoveFigureOneStep(dx,0, dx,dy)) - moved |= MoveFigureOneStep(0,dy, dx,dy); - else - { - moved |= MoveFigureOneStep(0,dy, dx,dy); - moved |= MoveFigureOneStep(dx,0, dx,dy); - } - */ - if (moved & MF_MOVING) { - int old_scroll_x=scroll_x, old_scroll_y=scroll_y; + int old_scroll_x = scroll_x, old_scroll_y = scroll_y; int offset = (scroll_delay_on ? 3 : 0); if ((scroll_x < JX-MIDPOSX-offset || scroll_x > JX-MIDPOSX+offset) && - JX>=MIDPOSX-1-offset && JX<=lev_fieldx-(MIDPOSX-offset)) + JX >= MIDPOSX-1-offset && JX <= lev_fieldx-(MIDPOSX-offset)) scroll_x = JX-MIDPOSX + (scroll_x < JX-MIDPOSX ? -offset : offset); if ((scroll_y < JY-MIDPOSY-offset || scroll_y > JY-MIDPOSY+offset) && - JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset)) + JY >= MIDPOSY-1-offset && JY <= lev_fieldy-(MIDPOSY-offset)) scroll_y = JY-MIDPOSY + (scroll_y < JY-MIDPOSY ? -offset : offset); - if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y) - ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y); + if (scroll_x != old_scroll_x || scroll_y != old_scroll_y) + ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y); } if (!(moved & MF_MOVING) && !PlayerPushing) @@ -2977,10 +2974,6 @@ BOOL MoveFigure(int dx, int dy) TestIfHeroHitsBadThing(); - /* - BackToFront(); - */ - if (PlayerGone) RemoveHero(); @@ -2989,35 +2982,47 @@ BOOL MoveFigure(int dx, int dy) void ScrollFigure(int init) { - static long actual_frame_counter; + static long actual_frame_counter = 0; static int oldJX = -1, oldJY = -1; if (init) { + + + + PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize); + + + /* - if (PlayerMovPos && oldJX != -1 && oldJY != -1) + ScreenMovPos = PlayerGfxPos; + redraw_mask |= REDRAW_FIELD; + */ + + + + if (0) { - if (Feld[lastJX][lastJY] == EL_LEERRAUM) - Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; - DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]); - DrawPlayerField(); + static long last_Counter = 0; + long new_Counter = Counter(); + + printf("--> %ld / %ld [%d, %d]\n", + new_Counter - last_Counter, + new_Counter, + FrameCounter, + tst2); + last_Counter = new_Counter; } - */ + + + if (oldJX != -1 && oldJY != -1) - { - /* - if (Feld[lastJX][lastJY] == EL_LEERRAUM) - Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; - */ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]); - /* - DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]); - DrawPlayerField(); - */ - } - if (Feld[lastJX][lastJY] == EL_LEERRAUM) + if (Feld[lastJX][lastJY] == EL_LEERRAUM && + IN_LEV_FIELD(lastJX,lastJY-1) && + CAN_FALL(Feld[lastJX][lastJY-1])) Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]); DrawPlayerField(); @@ -3026,27 +3031,48 @@ void ScrollFigure(int init) oldJY = lastJY; actual_frame_counter = FrameCounter; - /* - redraw[redraw_x1 + oldJX][redraw_y1 + oldJY] = 1; - redraw_tiles++; - */ + if (PlayerPushing) + { + int nextJX = JX + (JX - lastJX); + int nextJY = JY + (JY - lastJY); - /* - DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]); - */ + if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) + DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER); + else + DrawLevelElement(nextJX,nextJY, EL_LEERRAUM); + } DrawPlayerField(); + if (Store[lastJX][lastJY]) + { + DrawGraphic(SCROLLX(lastJX),SCROLLY(lastJY), + el2gfx(Store[lastJX][lastJY])); + DrawGraphicThruMask(SCROLLX(lastJX),SCROLLY(lastJY), + el2gfx(Feld[lastJX][lastJY])); + } + else if (Feld[lastJX][lastJY]==EL_DYNAMIT) + DrawDynamite(lastJX,lastJY); + else + DrawLevelField(lastJX,lastJY); + return; } else if (!FrameReached(&actual_frame_counter,1)) return; - PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4; + PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/8; + PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize); + - if (ScreenMovPos) + /* + printf("PlayerGfxPos = %d\n", PlayerGfxPos); + */ + + + if (ScreenMovPos && ScreenMovPos != PlayerGfxPos) { - ScreenMovPos = PlayerMovPos; + ScreenMovPos = PlayerGfxPos; redraw_mask |= REDRAW_FIELD; } @@ -3069,7 +3095,21 @@ void ScrollFigure(int init) else DrawLevelField(oldJX,oldJY); + if (PlayerPushing) + { + int nextJX = JX + (JX - lastJX); + int nextJY = JY + (JY - lastJY); + if (PlayerGfxPos) + { + if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) + DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER); + else + DrawLevelElement(nextJX,nextJY, EL_LEERRAUM); + } + else + DrawLevelElement(nextJX,nextJY, Feld[nextJX][nextJY]); + } if (!PlayerMovPos) { @@ -3268,7 +3308,8 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) static long push_delay = 0; static int push_delay_value = 5; - PlayerPushing = FALSE; + if (!PlayerMovPos) + PlayerPushing = FALSE; if (mode == DF_NO_PUSH) { @@ -3601,7 +3642,7 @@ BOOL PlaceBomb(void) if (Dynamite) { Feld[JX][JY] = EL_DYNAMIT; - MovDelay[JX][JY] = 48; + MovDelay[JX][JY] = 96; Dynamite--; DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); @@ -3609,7 +3650,7 @@ BOOL PlaceBomb(void) else { Feld[JX][JY] = EL_DYNABOMB; - MovDelay[JX][JY] = 48; + MovDelay[JX][JY] = 96; DynaBombsLeft--; DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB); }