X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=338355393f4e08063bc4de7ab28fe820fde403f8;hb=d3bcf9a438f1d60468d934026eb66b2215628e63;hp=299fd72bdd934957fc06ca6e9343f1ad315c60aa;hpb=a761d121263d681381a61087f110a9320626a8d0;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 299fd72b..33835539 100644 --- a/src/game.c +++ b/src/game.c @@ -3629,6 +3629,10 @@ void InitGame(void) // force restarting global animations displayed during game play RestartGlobalAnimsByStatus(GAME_MODE_PSEUDO_RESTARTING); + // this is required for "transforming" fade modes like cross-fading + // (else global animations will be stopped, but not restarted here) + SetAnimStatusBeforeFading(GAME_MODE_PSEUDO_RESTARTING); + SetGameStatus(GAME_MODE_PLAYING); } @@ -10637,17 +10641,26 @@ static void CreateFieldExt(int x, int y, int element, boolean is_change) if (GFX_CRUMBLED(new_element)) TEST_DrawLevelFieldCrumbledNeighbours(x, y); - } - // check if element under the player changes from accessible to unaccessible - // (needed for special case of dropping element which then changes) - // (must be checked after creating new element for walkable group elements) - if (IS_PLAYER(x, y) && !player_explosion_protected && - IS_ACCESSIBLE(old_element) && !IS_ACCESSIBLE(new_element)) - { - Bang(x, y); + if (old_element == EL_EXPLOSION) + { + Store[x][y] = Store2[x][y] = 0; - return; + // check if new element replaces an exploding player, requiring cleanup + if (IS_PLAYER(x, y) && !PLAYERINFO(x, y)->present) + StorePlayer[x][y] = 0; + } + + // check if element under the player changes from accessible to unaccessible + // (needed for special case of dropping element which then changes) + // (must be checked after creating new element for walkable group elements) + if (IS_PLAYER(x, y) && !player_explosion_protected && + IS_ACCESSIBLE(old_element) && !IS_ACCESSIBLE(new_element)) + { + KillPlayer(PLAYERINFO(x, y)); + + return; + } } // "ChangeCount" not set yet to allow "entered by player" change one time @@ -10716,7 +10729,7 @@ static boolean ChangeElement(int x, int y, int element, int page) ChangeCount[x][y]++; // count number of changes in the same frame if (ei->has_anim_event) - HandleGlobalAnimEventByElementChange(element, page); + HandleGlobalAnimEventByElementChange(element, page, x, y); if (change->explode) { @@ -13461,8 +13474,9 @@ void TestIfPlayerTouchesCustomElement(int x, int y) incorrectly give EL_PLAYER_1 for "player->element_nr") */ int player_element = PLAYERINFO(x, y)->initial_element; + // as element "X" is the player here, check opposite (center) side CheckElementChangeBySide(xx, yy, border_element, player_element, - CE_TOUCHING_X, border_side); + CE_TOUCHING_X, center_side); } } else if (IS_PLAYER(xx, yy)) // player found at border element @@ -13488,8 +13502,9 @@ void TestIfPlayerTouchesCustomElement(int x, int y) incorrectly give EL_PLAYER_1 for "player->element_nr") */ int player_element = PLAYERINFO(xx, yy)->initial_element; + // as element "X" is the player here, check opposite (border) side CheckElementChangeBySide(x, y, center_element, player_element, - CE_TOUCHING_X, center_side); + CE_TOUCHING_X, border_side); } break; @@ -13596,7 +13611,7 @@ void TestIfElementTouchesCustomElement(int x, int y) CheckElementChangeBySide(xx, yy, border_element, center_element, CE_TOUCHING_X, center_side); - // (center element cannot be player, so we dont have to check this here) + // (center element cannot be player, so we don't have to check this here) } for (i = 0; i < NUM_DIRECTIONS; i++) @@ -13623,6 +13638,7 @@ void TestIfElementTouchesCustomElement(int x, int y) incorrectly give EL_PLAYER_1 for "player->element_nr") */ int player_element = PLAYERINFO(xx, yy)->initial_element; + // as element "X" is the player here, check opposite (border) side CheckElementChangeBySide(x, y, center_element, player_element, CE_TOUCHING_X, border_side); }