X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.c;h=2cd5f41f7c9b42d5e41e3d761fb8affab20bda05;hb=7e2f347197266a916b63b59dd5033b6b2377264e;hp=7d83c63f8800dca7c19354af58e6c83de955348f;hpb=7e7bea870822b12f26c2266d0bcc23db6a1684f4;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 7d83c63f..2cd5f41f 100644 --- a/src/game.c +++ b/src/game.c @@ -2111,8 +2111,17 @@ void InitGameControlValues() void UpdatePlayfieldElementCount() { + boolean use_element_count = FALSE; int i, j, x, y; + /* first check if it is needed at all to calculate playfield element count */ + for (i = GAME_PANEL_ELEMENT_COUNT_1; i <= GAME_PANEL_ELEMENT_COUNT_8; i++) + if (!PANEL_DEACTIVATED(game_panel_controls[i].pos)) + use_element_count = TRUE; + + if (!use_element_count) + return; + for (i = 0; i < MAX_NUM_ELEMENTS; i++) element_info[i].element_count = 0; @@ -2342,8 +2351,7 @@ void UpdateGameControlValues() for (i = 0; i < NUM_PANEL_ELEMENTS; i++) game_panel_controls[GAME_PANEL_ELEMENT_COUNT_1 + i].value = (IS_VALID_ELEMENT(game.panel.element_count[i].id) ? - element_info[game.panel.element_count[i].id].element_count : - EL_UNDEFINED); + element_info[game.panel.element_count[i].id].element_count : 0); for (i = 0; i < NUM_PANEL_CE_SCORE; i++) game_panel_controls[GAME_PANEL_CE_SCORE_1 + i].value = @@ -2654,6 +2662,15 @@ void DisplayGameControlValues() game_status = GAME_MODE_PLAYING; } +void UpdateAndDisplayGameControlValues() +{ + if (tape.warp_forward) + return; + + UpdateGameControlValues(); + DisplayGameControlValues(); +} + void DrawGameValue_Emeralds(int value) { struct TextPosInfo *pos = &game.panel.gems; @@ -4205,8 +4222,12 @@ void InitGame() SetPanelBackground(); SetDrawBackgroundMask(REDRAW_DOOR_1); +#if 1 + UpdateAndDisplayGameControlValues(); +#else UpdateGameDoorValues(); DrawGameDoorValues(); +#endif if (!game.restart_level) { @@ -9505,9 +9526,6 @@ void DrawTwinkleOnField(int x, int y) { MovDelay[x][y]--; - if (setup.direct_draw && MovDelay[x][y]) - SetDrawtoField(DRAW_BUFFERED); - DrawLevelElementAnimation(x, y, Feld[x][y]); if (MovDelay[x][y] != 0) @@ -9516,18 +9534,6 @@ void DrawTwinkleOnField(int x, int y) 10 - MovDelay[x][y]); DrawGraphicThruMask(SCREENX(x), SCREENY(y), IMG_TWINKLE_WHITE, frame); - - if (setup.direct_draw) - { - int dest_x, dest_y; - - dest_x = FX + SCREENX(x) * TILEX; - dest_y = FY + SCREENY(y) * TILEY; - - BlitBitmap(drawto_field, window, - dest_x, dest_y, TILEX, TILEY, dest_x, dest_y); - SetDrawtoField(DRAW_DIRECT); - } } } } @@ -11428,8 +11434,12 @@ static void CheckLevelTime() DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); } +#if 1 + UpdateAndDisplayGameControlValues(); +#else UpdateGameDoorValues(); DrawGameDoorValues(); +#endif } void AdvanceFrameAndPlayerCounters(int player_nr) @@ -12495,7 +12505,7 @@ void ScrollLevel(int dx, int dy) #else -#if 1 +#if 0 /* !!! DOES NOT WORK FOR DIAGONAL PLAYER RELOCATION !!! */ int xsize = (BX2 - BX1 + 1); int ysize = (BY2 - BY1 + 1);