X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fevents.c;h=d4ec480279066e2a8759ed0b82c1fd23d8cf8de3;hb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c;hp=d2b364886627bc5412235e3f85cd260f1b63bd58;hpb=34b9fd6b89ffe8fa0637840118b43e4d36bb1798;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index d2b36488..d4ec4802 100644 --- a/src/events.c +++ b/src/events.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ @@ -21,12 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -62,6 +62,21 @@ void EventLoop(void) break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); @@ -75,6 +90,9 @@ void EventLoop(void) Delay(10); } } +#endif + + if (game_status == EXITGAME) return; @@ -118,7 +136,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -159,7 +177,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw_on && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -167,21 +185,21 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=0;xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawPlayerField(); + DrawAllPlayers(); SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling_on && game_status == PLAYING) { int fx = FX, fy = FY; - fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); XCopyArea(display,fieldbuffer,backbuffer,gc, fx,fy, SXSIZE,SYSIZE, @@ -245,7 +263,7 @@ void HandleClientMessageEvent(XClientMessageEvent *event) { if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) - CloseAll(); + game_status = EXITGAME; } void HandleButton(int mx, int my, int button) @@ -267,6 +285,29 @@ void HandleButton(int mx, int my, int button) HandleGameButtons(mx,my,button); } +#ifdef DEBUG + if (game_status == PLAYING && !button) + { + int sx = (mx - SX) / TILEX; + int sy = (my - SY) / TILEY; + + if (IN_VIS_FIELD(sx,sy)) + { + int x = LEVELX(sx); + int y = LEVELY(sy); + + printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]); + printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); + printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); + printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); + printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); + printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); + printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); + printf("\n"); + } + } +#endif + switch(game_status) { case MAINMENU: @@ -291,7 +332,13 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my,0,0,button); break; case PLAYING: - HandleGameActions(); + + /* --> NoXEvent() will follow */ + + /* + HandleGameActions(0); + */ + break; default: break; @@ -438,7 +485,7 @@ void HandleKey(KeySym key, int key_status) if (key_status == KEY_RELEASED) return; - if (key==XK_Return && game_status==PLAYING && GameOver) + if (key==XK_Return && game_status==PLAYING && AllPlayersGone) { CloseDoor(DOOR_CLOSE_1); game_status = MAINMENU; @@ -611,6 +658,7 @@ void HandleKey(KeySym key, int key_status) break; case XK_y: + /* { printf("FX = %d, FY = %d\n", FX,FY); @@ -622,6 +670,40 @@ void HandleKey(KeySym key, int key_status) XSync(display,FALSE); Delay(1000); } + */ + + printf("direct_draw_on == %d\n", setup.direct_draw_on); + + break; + + case XK_z: + { + int i; + + for(i=0; i MoveSpeed) - PlayerFrame = 0; - } - - if (tape.playing && !tape.pausing && !joy && tape.counter= tape.pos[tape.counter].delay) - { - PlayerMovDir = next_joy; - PlayerFrame = FrameCounter % 4; - PlayerPushing = TRUE; - } - } - } - } + HandleGameActions((byte)joy); break; - } + default: break; }