X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fcartoons.c;h=efe9ebcdb7c5b0e59e1e9d6d65440f8b039d24e2;hb=d84b80f3e24a3b3e5537d7636ea2ad9809612214;hp=3eb9eed80048b4b85b3566b8538bf1bfd5854ea3;hpb=318b206738798ebedc9e314af56f3602b00c0dde;p=rocksndiamonds.git diff --git a/src/cartoons.c b/src/cartoons.c index 3eb9eed8..efe9ebcd 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -33,7 +33,6 @@ struct GlobalAnimPartControlInfo int step_xoffset, step_yoffset; unsigned int initial_anim_sync_frame; - unsigned int step_frames, step_frames_value; unsigned int step_delay, step_delay_value; unsigned int init_delay, init_delay_value; @@ -209,9 +208,6 @@ static void InitToonControls() part->control_info.x = ARG_UNDEFINED_VALUE; part->control_info.y = ARG_UNDEFINED_VALUE; - part->step_frames = 0; - part->step_frames_value = graphic_info[control].step_frames; - part->step_delay = 0; part->step_delay_value = graphic_info[control].step_delay; @@ -296,9 +292,6 @@ void InitGlobalAnimControls() part->graphic_info = graphic_info[graphic]; part->control_info = graphic_info[control]; - part->step_frames = 0; - part->step_frames_value = graphic_info[control].step_frames; - part->step_delay = 0; part->step_delay_value = graphic_info[control].step_delay; @@ -355,7 +348,7 @@ void DrawGlobalAnim() int part_first, part_last; int part_nr; - if (anim->state != ANIM_STATE_RUNNING) + if (!(anim->state & ANIM_STATE_RUNNING)) continue; part_first = part_last = anim->active_part_nr; @@ -383,7 +376,7 @@ void DrawGlobalAnim() int sync_frame; int frame; - if (part->state != ANIM_STATE_RUNNING) + if (!(part->state & ANIM_STATE_RUNNING)) continue; if (part->x < 0) @@ -437,11 +430,12 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->init_delay_value = (c->init_delay_fixed + GetSimpleRandom(c->init_delay_random)); + part->anim_delay_value = + (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random)); + part->initial_anim_sync_frame = (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_value); - part->step_frames = 0; - if (c->direction & MV_HORIZONTAL) { int pos_bottom = FULL_SYSIZE - g->height; @@ -529,9 +523,13 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) (part->y >= FULL_SYSIZE && part->step_yoffset >= 0)) return ANIM_STATE_RESTART; - if (part->step_frames_value != ARG_UNDEFINED_VALUE && - part->step_frames >= part->step_frames_value) - return ANIM_STATE_RESTART; + if (part->anim_delay_value > 0) + { + part->anim_delay_value--; + + if (part->anim_delay_value == 0) + return ANIM_STATE_RESTART | ANIM_STATE_RUNNING; + } if (!DelayReachedExt(&part->step_delay, part->step_delay_value, anim_sync_frame)) @@ -552,8 +550,6 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->x += part->step_xoffset; part->y += part->step_yoffset; - part->step_frames++; - return ANIM_STATE_RUNNING; } @@ -646,34 +642,10 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) break; } -#if 0 - printf("::: LOOPING ...\n"); -#endif - if (skip) continue; -#if 0 - printf("::: DO PART (1) %d.%d [%d, %d, %d] [%d] [%d / %d]\n", - part->anim_nr, part->nr, - part->state & ANIM_STATE_RESTART, - part->state & ANIM_STATE_WAITING, - part->state & ANIM_STATE_RUNNING, - anim->state & ANIM_STATE_RUNNING, - part->step_frames, part->step_frames_value); -#endif - part->state = HandleGlobalAnim_Part(part, part->state); - -#if 0 - printf("::: DO PART (2) %d.%d [%d, %d, %d] [%d] [%d / %d]\n", - part->anim_nr, part->nr, - part->state & ANIM_STATE_RESTART, - part->state & ANIM_STATE_WAITING, - part->state & ANIM_STATE_RUNNING, - anim->state & ANIM_STATE_RUNNING, - part->step_frames, part->step_frames_value); -#endif } return; @@ -682,7 +654,7 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) if (skip) return; - if (anim->state == ANIM_STATE_RESTART) // directly after restart + if (anim->state & ANIM_STATE_RESTART) // directly after restart anim->active_part_nr = getGlobalAnimationPart(anim); part = &anim->part[anim->active_part_nr]; @@ -691,7 +663,7 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) anim->state = HandleGlobalAnim_Part(part, anim->state); - if (anim->state == ANIM_STATE_RESTART) + if (anim->state & ANIM_STATE_RESTART) anim->part_counter++; }