X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fanim.c;h=ff9a8d1f7b443d213cf63e69fe9786a835d4c752;hb=56468eb7fc2e010ec2c2026793af35763195d332;hp=4a6d2db01199b4a21d20590740185ed84b69ffb7;hpb=a00af4d54f7f23fe9ed4ae7e3244895c4acc0158;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index 4a6d2db0..ff9a8d1f 100644 --- a/src/anim.c +++ b/src/anim.c @@ -126,6 +126,8 @@ struct GlobalAnimMainControlInfo boolean has_base; // animation has base/main/default animation part + int last_x, last_y; + int init_delay_counter; int state; @@ -340,6 +342,9 @@ static void InitToonControls() anim->has_base = FALSE; + anim->last_x = POS_OFFSCREEN; + anim->last_y = POS_OFFSCREEN; + anim->init_delay_counter = 0; anim->state = ANIM_STATE_INACTIVE; @@ -433,6 +438,9 @@ void InitGlobalAnimControls() anim->has_base = FALSE; + anim->last_x = POS_OFFSCREEN; + anim->last_y = POS_OFFSCREEN; + anim->init_delay_counter = 0; anim->state = ANIM_STATE_INACTIVE; @@ -986,6 +994,8 @@ static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr]; + struct GlobalAnimMainControlInfo *anim = &ctrl->anim[part->anim_nr]; struct GraphicInfo *g = &part->graphic_info; struct GraphicInfo *c = &part->control_info; boolean viewport_changed = SetGlobalAnimPart_Viewport(part); @@ -1082,6 +1092,14 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) if (c->y != ARG_UNDEFINED_VALUE) part->y = c->y; + if (c->position == POS_LAST && + anim->last_x > -g->width && anim->last_x < part->viewport_width && + anim->last_y > -g->height && anim->last_y < part->viewport_height) + { + part->x = anim->last_x; + part->y = anim->last_y; + } + if (c->step_xoffset != ARG_UNDEFINED_VALUE) part->step_xoffset = c->step_xoffset; if (c->step_yoffset != ARG_UNDEFINED_VALUE) @@ -1209,6 +1227,9 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->x += part->step_xoffset; part->y += part->step_yoffset; + anim->last_x = part->x; + anim->last_y = part->y; + return ANIM_STATE_RUNNING; }