X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fanim.c;h=710383f3c608c03e4e3832fea3b13e6ab6cc3bbf;hb=2845fcd0832f6b527e582c77354e82d433e4459b;hp=b3c7dce23bff7c646ec67c12fb4e2d4b8b72cf0a;hpb=929b3d18be56596c672a67751771f158f74113c5;p=rocksndiamonds.git diff --git a/src/anim.c b/src/anim.c index b3c7dce2..710383f3 100644 --- a/src/anim.c +++ b/src/anim.c @@ -122,6 +122,9 @@ struct GlobalAnimPartControlInfo int x, y; int step_xoffset, step_yoffset; + int tile_x, tile_y; + int tile_xoffset, tile_yoffset; + unsigned int initial_anim_sync_frame; unsigned int anim_random_frame; @@ -631,6 +634,59 @@ static void InitGlobalAnimControls(void) anim_classes_last = ANIM_CLASS_NONE; } +static void SetGlobalAnimEventsForCustomElements(int list_pos) +{ + int num_events = GetGlobalAnimEventValueCount(list_pos); + int i; + + for (i = 0; i < num_events; i++) + { + int event = GetGlobalAnimEventValue(list_pos, i); + + if (event & ANIM_EVENT_CE_CHANGE) + { + int nr = (event >> ANIM_EVENT_CE_BIT) & 0xff; + + if (nr >= 0 && nr < NUM_CUSTOM_ELEMENTS) + element_info[EL_CUSTOM_START + nr].has_anim_event = TRUE; + } + } +} + +void InitGlobalAnimEventsForCustomElements(void) +{ + int m, a, p; + int control; + + // custom element events for global animations only relevant while playing + m = GAME_MODE_PLAYING; + + for (a = 0; a < NUM_GLOBAL_ANIMS; a++) + { + int ctrl_id = GLOBAL_ANIM_ID_CONTROL_FIRST + a; + + control = global_anim_info[ctrl_id].graphic[GLOBAL_ANIM_ID_PART_BASE][m]; + + // if no base animation parameters defined, use default values + if (control == IMG_UNDEFINED) + control = IMG_INTERNAL_GLOBAL_ANIM_DEFAULT; + + SetGlobalAnimEventsForCustomElements(graphic_info[control].init_event); + SetGlobalAnimEventsForCustomElements(graphic_info[control].anim_event); + + for (p = 0; p < NUM_GLOBAL_ANIM_PARTS_ALL; p++) + { + control = global_anim_info[ctrl_id].graphic[p][m]; + + if (control == IMG_UNDEFINED) + continue; + + SetGlobalAnimEventsForCustomElements(graphic_info[control].init_event); + SetGlobalAnimEventsForCustomElements(graphic_info[control].anim_event); + } + } +} + void InitGlobalAnimations(void) { InitGlobalAnimControls(); @@ -801,6 +857,10 @@ static void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) } } + // when restarting global animations, do not redraw them, but stop here + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_RESTART) + return; + if (global.anim_status == GAME_MODE_LOADING) return; @@ -961,7 +1021,7 @@ static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part viewport_width = part->graphic_info.width; viewport_height = part->graphic_info.height; - part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2; + part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_3; // do not use global animation mouse pointer when reloading artwork if (global.anim_status != GAME_MODE_LOADING) @@ -1082,6 +1142,13 @@ static void StopGlobalAnimMusic(struct GlobalAnimPartControlInfo *part) if (music == MUS_UNDEFINED) return; + char *anim_music = getMusicInfoEntryFilename(music); + char *curr_music = getCurrentlyPlayingMusicFilename(); + + // do not stop music if global anim music differs from current music + if (!strEqual(curr_music, anim_music)) + return; + StopMusic(); #if 0 @@ -1131,6 +1198,7 @@ static void PlayGlobalAnimSoundIfLoop(struct GlobalAnimPartControlInfo *part) static boolean checkGlobalAnimEvent(int anim_event, int mask) { int mask_anim_only = mask & ~ANIM_EVENT_PART_MASK; + int mask_ce_only = mask & ~ANIM_EVENT_PAGE_MASK; if (mask & ANIM_EVENT_ANY) return (anim_event & ANIM_EVENT_ANY); @@ -1138,6 +1206,9 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) return (anim_event & ANIM_EVENT_SELF); else if (mask & ANIM_EVENT_UNCLICK_ANY) return (anim_event & ANIM_EVENT_UNCLICK_ANY); + else if (mask & ANIM_EVENT_CE_CHANGE) + return (anim_event == mask || + anim_event == mask_ce_only); else return (anim_event == mask || anim_event == mask_anim_only); @@ -1146,57 +1217,85 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) static boolean isClickablePart(struct GlobalAnimPartControlInfo *part, int mask) { struct GraphicInfo *c = &part->control_info; - int num_init_events = GetGlobalAnimEventValueCount(c->init_event); - int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); int i; - for (i = 0; i < num_init_events; i++) + if (part->init_event_state) { - int init_event = GetGlobalAnimEventValue(c->init_event, i); + int num_init_events = GetGlobalAnimEventValueCount(c->init_event); - if (checkGlobalAnimEvent(init_event, mask)) - return TRUE; + for (i = 0; i < num_init_events; i++) + { + int init_event = GetGlobalAnimEventValue(c->init_event, i); + + if (checkGlobalAnimEvent(init_event, mask)) + return TRUE; + } } - for (i = 0; i < num_anim_events; i++) + if (part->anim_event_state) { - int anim_event = GetGlobalAnimEventValue(c->anim_event, i); + int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event); - if (checkGlobalAnimEvent(anim_event, mask)) - return TRUE; + for (i = 0; i < num_anim_events; i++) + { + int anim_event = GetGlobalAnimEventValue(c->anim_event, i); + + if (checkGlobalAnimEvent(anim_event, mask)) + return TRUE; + } } return FALSE; } -static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, - int mx, int my, boolean clicked) +static boolean isInsidePartStacked(struct GlobalAnimPartControlInfo *part, + int mx, int my) { struct GraphicInfo *g = &part->graphic_info; + struct GraphicInfo *c = &part->control_info; int part_x = part->viewport_x + part->x; int part_y = part->viewport_y + part->y; int part_width = g->width; int part_height = g->height; + int x, y; + + for (y = 0; y < c->stacked_yfactor; y++) + { + for (x = 0; x < c->stacked_xfactor; x++) + { + int part_stacked_x = part_x + x * (part_width + c->stacked_xoffset); + int part_stacked_y = part_y + y * (part_height + c->stacked_yoffset); + + if (mx >= part_stacked_x && + mx < part_stacked_x + part_width && + my >= part_stacked_y && + my < part_stacked_y + part_height) + return TRUE; + } + } + return FALSE; +} + +static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, + int mx, int my, boolean clicked) +{ // check if mouse click was detected at all if (!clicked) return FALSE; - // check if mouse click is inside the animation part's viewport + // check if mouse click is outside the animation part's viewport if (mx < part->viewport_x || mx >= part->viewport_x + part->viewport_width || my < part->viewport_y || my >= part->viewport_y + part->viewport_height) return FALSE; - // check if mouse click is inside the animation part's graphic - if (mx < part_x || - mx >= part_x + part_width || - my < part_y || - my >= part_y + part_height) - return FALSE; + // check if mouse click is inside the animation part's (stacked) graphic + if (isInsidePartStacked(part, mx, my)) + return TRUE; - return TRUE; + return FALSE; } static boolean clickBlocked(struct GlobalAnimPartControlInfo *part) @@ -1276,6 +1375,59 @@ static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part, } } +static void InitGlobalAnim_Triggered_ByCustomElement(int nr, int page, + int x, int y) +{ + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[GAME_MODE_PLAYING]; + + int event_value = ANIM_EVENT_CE_CHANGE; + int event_bits = (nr << ANIM_EVENT_CE_BIT) | (page << ANIM_EVENT_PAGE_BIT); + int mask = event_value | event_bits; + int anim2_nr; + + for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++) + { + struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr]; + int part2_nr; + + for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++) + { + struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr]; + + if (!(part2->state & ANIM_STATE_RUNNING)) + continue; + + if (isClickablePart(part2, mask) && !part2->triggered) + { + struct GraphicInfo *c = &part2->control_info; + + if (c->position == POS_CE) + { + // store CE tile and offset position to handle scrolling + part2->tile_x = x; + part2->tile_y = y; + part2->tile_xoffset = c->x; + part2->tile_yoffset = c->y; + + // restart animation (by using current sync frame) + part2->initial_anim_sync_frame = anim_sync_frame; + } + + part2->triggered = TRUE; + + // do not trigger any other animation if CE change event was consumed + if (c->style == STYLE_CONSUME_CE_EVENT) + return; + +#if 0 + Debug("anim:InitGlobalAnim_Triggered_ByCustomElement", + "%d.%d TRIGGERED BY CE %d", anim2_nr, part2_nr, nr + 1); +#endif + } + } + } +} + static void HandleGlobalAnimDelay(struct GlobalAnimPartControlInfo *part, int delay_type, char *info_text) { @@ -1448,7 +1600,7 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, part->init_event_state) { if (part->initial_anim_sync_frame > 0) - part->initial_anim_sync_frame -= part->init_delay_counter - 1; + part->initial_anim_sync_frame = anim_sync_frame; part->init_delay_counter = 1; part->init_event_state = FALSE; @@ -1477,9 +1629,13 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, HandleGlobalAnimDelay(part, ANIM_DELAY_INIT, "START [INIT_DELAY]"); HandleGlobalAnimEvent(part, ANIM_EVENT_START, "START [ANIM]"); - } - return ANIM_STATE_WAITING; + // continue with state ANIM_STATE_RUNNING (set below) + } + else + { + return ANIM_STATE_WAITING; + } } if (part->init_event_state) @@ -1573,8 +1729,27 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, } #endif - part->x += part->step_xoffset; - part->y += part->step_yoffset; + if (c->position == POS_CE) + { + // calculate playfield position (with scrolling) for related CE tile + int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos); + int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos); + int sx = FX + SCREENX(part->tile_x) * TILEX_VAR; + int sy = FY + SCREENY(part->tile_y) * TILEY_VAR; + int x = sx - fx; + int y = sy - fy; + + part->tile_xoffset += part->step_xoffset; + part->tile_yoffset += part->step_yoffset; + + part->x = x + part->tile_xoffset; + part->y = y + part->tile_yoffset; + } + else + { + part->x += part->step_xoffset; + part->y += part->step_yoffset; + } anim->last_x = part->x; anim->last_y = part->y; @@ -1977,6 +2152,18 @@ static void ResetGlobalAnim_Clicked(void) InitGlobalAnim_Clicked(-1, -1, ANIM_CLICKED_RESET); } +void RestartGlobalAnimsByStatus(int status) +{ + int anim_status_last = global.anim_status; + + global.anim_status = status; + + // force restarting global animations by changed global animation status + DrawGlobalAnimationsExt(DRAW_TO_SCREEN, DRAW_GLOBAL_ANIM_STAGE_RESTART); + + global.anim_status = anim_status_last; +} + boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click) { static boolean click_consumed = FALSE; @@ -2012,3 +2199,13 @@ int getGlobalAnimSyncFrame(void) { return anim_sync_frame; } + +void HandleGlobalAnimEventByElementChange(int element, int page, int x, int y) +{ + if (!IS_CUSTOM_ELEMENT(element)) + return; + + // custom element stored as 0 to 255, change page stored as 1 to 32 + InitGlobalAnim_Triggered_ByCustomElement(element - EL_CUSTOM_START, page + 1, + x, y); +}