X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=ChangeLog;h=50eb882acd24a91026ffb1a1f7fa930fa893e77c;hb=4b38930413ff066d2aa7a6ea9b06763251454119;hp=6859bdeee2a52edc2256d1c7cea88769510ef408;hpb=42ab1555a4ae65badec13e8ef32bf5ff71c34568;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index 6859bdee..50eb882a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,23 @@ +2005-12-27 + * changed "score for each 10 seconds/steps left" to "1 second/step" + * added own score for collecting "extra time" instead of sharing it + * added change events "switched by player" and "player switches " + * added change events "snapped by player" and "player snaps " + * added "set player artwork: " to CE action options + * added change event "move of " + +2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + +2005-12-20 + * added "set player speed: frozen (not moving)" to CE action options + * added "move player: l/r/u/d/trigger/-trigger" to CE action options + 2005-12-17 * added new player option "block snap field" (enabled by default) to make it possible to show a snapping animation like in Emerald Mine