X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=CHANGES;h=8087148dc261aa1b9602144d0449a43945968d81;hb=dd192af0efbe08a2ec5dedc204cdfb9244c00468;hp=304c14eac1bd14023aa4a40234da1836070d1581;hpb=72d9100181f212718c4cd0a6863ef3adaa8e1950;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 304c14ea..8087148d 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,35 @@ +Release Version 2.0.2 [XX XXX XXXX] +----------------------------------- + - added support for TrueColor PCX graphics files + +Release Version 2.0.1 [19 MAR 2002] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + (needed for quite some Emerald Mine Club levels) + - icon for Windows executable added + - bug when selecting default level series fixed + - new IFF style file format for level and tape files + - bug in storing amoeba content fixed + - nasty tape bugs fixed (completely reworked tape stuff) + - fullscreen mode now works with Windows (workaround for bug in SDL) + - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) + - file permissions when saving files and creating directories changed + - some small sound bugs fixed + - added new contributed levels from the following players: + + Arno Luppold + + Barak Shacked + + Ben Braithwaite + + Dominik Seichter + + Emilio Hemken + + Glenn Alexander + + Helge Hafting + + Paul Sutton + Release Version 2.0.0 [01 JAN 2001] ----------------------------------- - major code redesign to maintain generic game functions in a separate @@ -5,9 +37,10 @@ Release Version 2.0.0 [01 JAN 2001] - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - - fixed network playing bug (patch from web site) + - bug in network playing code fixed (patch from web site) - SDL version can load and play music modules - - fixed element description in level editor for EM doors and keys + - bug in level editor fixed for EM doors and keys element description + - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.4.0 [27 OCT 1999] -----------------------------------