X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=CHANGES;h=6f704695e25a08524f35fc008135b791b539f084;hb=ba0b7e23777030bb74fcb16ef2000f8f7395d184;hp=93391c9044deeb0a7b8ae8766a0f6b7da149b904;hpb=b17705c5e8242e7769094e538b52c52c3c1687d0;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 93391c90..6f704695 100644 --- a/CHANGES +++ b/CHANGES @@ -1,7 +1,29 @@ -Release Version 3.0.1 [?? ??? ????] +Release Version 3.0.3 [08 SEP 2003] ----------------------------------- + - fixed bug (missing array boundary check) which could crash the game + - fixed problem with setting mouse cursor in SDL version in fullscreen + - fixed problem with flickering when drawing toon animations + - fixed problem with player animation when snapping and moving + - fixed several nasty bugs that may have caused crashes on some systems + - added envelope content which gets displayed when collecting envelope + - added multiple change event pages for custom elements + - added support for loading various music formats through SDL_mixer + +Release Version 3.0.2 [22 AUG 2003] +----------------------------------- + - fixed bug with messing up custom element properties in 3.0.0 levels + - fixed bug with choosing wrong engine version when playing tapes + - fixed bug with creating inaccessible elements at player position + - fixed bug with not finding current level artwork directory + +Release Version 3.0.1 [18 AUG 2003] +----------------------------------- + - fixed bug that caused a crash at startup under Solaris + - fixed bug that caused the DOS version not finding its files - fixed bug with missing graphic for active red disk bomb - added custom element property for dropping collected elements + - added another 128 custom elements for those who can't get enough + - fixed PCX files in the DOS version ("classic" graphics only) Release Version 3.0.0 [05 AUG 2003] -----------------------------------