X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=inline;f=src%2Fmain.h;h=84fa41ea5cfd514e07d93404eb8b3b9feea3426e;hb=3f3ea56ee7a6b0818aa916a44afd5127d99d4f42;hp=26251e847bdb997d14cdd29d87bff2c0945593fe;hpb=209871b6f17880f98d41cf7d7953f6bf2227a16c;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 26251e84..84fa41ea 100644 --- a/src/main.h +++ b/src/main.h @@ -65,13 +65,14 @@ typedef unsigned char byte; #define SCR_FIELDY 17 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) #define MAX_BUF_YSIZE (SCR_FIELDY + 2) - -#define MIN_LEV_FIELDX (SCR_FIELDX - 2) -#define MIN_LEV_FIELDY (SCR_FIELDY - 2) +#define MIN_LEV_FIELDX 3 +#define MIN_LEV_FIELDY 3 #define STD_LEV_FIELDX 64 #define STD_LEV_FIELDY 32 #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 +#define ED_FIELDX (2 * SCR_FIELDX - 1) +#define ED_FIELDY (2 * SCR_FIELDY - 2) #define MAX_PLAYERS 4 @@ -95,13 +96,14 @@ typedef unsigned char byte; #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=0 && (x)=0 &&(y)= EL_BLOCKED) -#define TIMESIZE (TimeLeft * 100 / level.time) #define TAPE_IS_EMPTY(x) ((x).length == 0) #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing) @@ -435,17 +436,22 @@ extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; extern int FX,FY, ScrollStepSize; extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; +extern int BorderElement; extern int GameFrameDelay; extern int FfwdFrameDelay; extern int MoveSpeed; extern int BX1,BY1, BX2,BY2; +extern int SBX_Left, SBX_Right; +extern int SBY_Upper, SBY_Lower; extern int ZX,ZY, ExitX,ExitY; extern int AllPlayersGone; -extern int FrameCounter, TimeFrames, TimeLeft; +extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft; extern int MampferMax, MampferNr; extern boolean SiebAktiv; extern int SiebCount; +extern int game_emulation; + extern boolean network_player_action_received; extern struct LevelDirInfo leveldir[]; @@ -523,7 +529,7 @@ extern int num_bg_loops; #define MINI_MORE_STARTX 0 #define MINI_MORE_STARTY 160 #define MICRO_MORE_STARTX 0 -#define MICRO_MORE_STARTY 208 +#define MICRO_MORE_STARTY 240 #define MORE_PER_LINE 16 #define MINI_MORE_PER_LINE 16 #define MICRO_MORE_PER_LINE 16 @@ -775,6 +781,7 @@ extern int num_bg_loops; #define EL_SIEB2_TOT 305 #define EL_AUSGANG_ACT 306 #define EL_SP_TERMINAL_ACTIVE 307 +#define EL_SP_BUG_ACTIVE 308 /* "unreal" (and therefore not drawable) runtime elements */ #define EL_BLOCKED 400 @@ -1060,8 +1067,10 @@ extern int num_bg_loops; #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6) #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7) +#define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE +15) #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8) #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8) +#define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8) #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8) #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE +12) #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8) @@ -1156,8 +1165,17 @@ extern int num_bg_loops; #define SND_WARNTON 49 #define SND_WHOOSH 50 #define SND_ZISCH 51 - -#define NUM_SOUNDS 52 +#define SND_SP_BASE 52 +#define SND_SP_INFOTRON 53 +#define SND_SP_ZONKDOWN 54 +#define SND_SP_ZONKPUSH 55 +#define SND_SP_BUG 56 +#define SND_SP_BOOM 57 +#define SND_SP_BOOOM 58 +#define SND_SP_EXIT 59 +#define SND_EMPTY 60 + +#define NUM_SOUNDS 61 /* default input keys */ #define KEY_UNDEFINDED XK_VoidSymbol @@ -1277,4 +1295,10 @@ extern int num_bg_loops; #define ANIM_OSCILLATE 1 #define ANIM_REVERSE 2 +/* values for game_emulation */ +#define EMU_NONE 0 +#define EMU_BOULDERDASH 1 +#define EMU_SOKOBAN 2 +#define EMU_SUPAPLEX 3 + #endif /* MAIN_H */