X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=inline;f=src%2Flibgame%2Fsystem.h;h=bd3f4b8fd6f3bf30629574dc161275b157a0d1d7;hb=411da92d158734699a25a7925a89f29b18fb373f;hp=8265773358ca9d1806dc39e69b3c78f39a9cf61e;hpb=8a2470395f5f3701811ff2da6907c9a4dc95d285;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 82657733..bd3f4b8f 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -110,6 +110,7 @@ #define API_SERVER_PORT 80 #define API_SERVER_METHOD "POST" #define API_SERVER_URI_ADD "/api/scores/add" +#define API_SERVER_URI_GET "/api/scores/get" // values for touch control #define TOUCH_CONTROL_OFF "off" @@ -613,6 +614,9 @@ // default value for undefined levelset #define UNDEFINED_LEVELSET "[NONE]" +// default value for undefined password +#define UNDEFINED_PASSWORD "[undefined]" + // default value for undefined parameter #define ARG_DEFAULT "[DEFAULT]" @@ -623,18 +627,11 @@ // default value for off-screen positions #define POS_OFFSCREEN (-1000000) -// definitions for game sub-directories -#ifndef RO_GAME_DIR -#define RO_GAME_DIR "." -#endif - -#ifndef RW_GAME_DIR -#define RW_GAME_DIR "." +// definitions for game base path and sub-directories +#ifndef BASE_PATH +#define BASE_PATH "." #endif -#define RO_BASE_PATH RO_GAME_DIR -#define RW_BASE_PATH RW_GAME_DIR - // directory names #define GRAPHICS_DIRECTORY "graphics" #define SOUNDS_DIRECTORY "sounds" @@ -1016,9 +1013,6 @@ struct ProgramInfo void (*exit_message_function)(char *, va_list); void (*exit_function)(int); - boolean global_scores; - boolean many_scores_per_name; - boolean headless; }; @@ -1038,6 +1032,8 @@ struct NetworkInfo struct RuntimeInfo { boolean uses_touch_device; + + boolean api_server; }; struct OptionInfo @@ -1045,8 +1041,7 @@ struct OptionInfo char *server_host; int server_port; - char *ro_base_directory; - char *rw_base_directory; + char *base_directory; char *level_directory; char *graphics_directory; char *sounds_directory; @@ -1055,6 +1050,7 @@ struct OptionInfo char *conf_directory; char *execute_command; + char *tape_log_filename; char *special_flags; char *debug_mode; @@ -1479,6 +1475,7 @@ struct SetupInfo boolean sp_show_border_elements; boolean small_game_graphics; boolean show_snapshot_buttons; + boolean only_show_local_scores; char *graphics_set; char *sounds_set; @@ -1495,6 +1492,10 @@ struct SetupInfo int network_player_nr; char *network_server_hostname; + boolean api_server; + char *api_server_hostname; + char *api_server_password; + struct SetupAutoSetupInfo auto_setup; struct SetupLevelSetupInfo level_setup; @@ -1868,7 +1869,6 @@ void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *, void InitNetworkInfo(boolean, boolean, boolean, char *, int); void InitRuntimeInfo(void); -void InitScoresInfo(void); void SetWindowTitle(void); void InitWindowTitleFunction(char *(*window_title_function)(void)); @@ -1957,6 +1957,7 @@ Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); +Bitmap *ZoomBitmap(Bitmap *, int, int); void ReCreateGameTileSizeBitmap(Bitmap **); void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); void CreateBitmapTextures(Bitmap **);