X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=inline;f=src%2Finit.c;h=af11e4c7a5242329fcab1d5c112ddf05c50b90bb;hb=d1a0dcb34b3d1c33e8cc283fe4dee238c94b84f8;hp=3362ac97f2bb8dd7ec0e23817ef0e637a9462e2b;hpb=6c8173d8ab70ede460000af3264af658d385cce2;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 3362ac97..af11e4c7 100644 --- a/src/init.c +++ b/src/init.c @@ -1412,6 +1412,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->sort_priority = 0; // default for title screens g->class = 0; g->style = STYLE_DEFAULT; + g->alpha = -1; g->bitmaps = src_bitmaps; g->bitmap = src_bitmap; @@ -1648,7 +1649,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET]; // use a different default value for global animations and toons - if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) || + if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) || (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20)) g->draw_masked = TRUE; @@ -1686,6 +1687,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->class = parameter[GFX_ARG_CLASS]; if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE) g->style = parameter[GFX_ARG_STYLE]; + if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE) + g->alpha = parameter[GFX_ARG_ALPHA]; // this is only used for drawing menu buttons and text g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET]; @@ -5490,9 +5493,7 @@ static void InitSetup(void) static void InitGameInfo(void) { game.restart_level = FALSE; - game.request_active = FALSE; - game.request_active_or_moving = FALSE; game.use_masked_elements_initial = FALSE; } @@ -5917,6 +5918,7 @@ static void InitGfx(void) InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations); InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget); InitGfxDrawTileCursorFunction(DrawTileCursor); + InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen); gfx.fade_border_source_status = global.border_status; gfx.fade_border_target_status = global.border_status;