X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=inline;f=src%2Fgame.c;h=4c4288750b20706592ac9dd2823c95f8f4a2a44a;hb=bbf7eaa0;hp=c1af86314e0a12c979d32a8efac9f0488d844026;hpb=b55729ffeba9da45b5ae83abfd3460a5c0609e94;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c1af8631..4c428875 100644 --- a/src/game.c +++ b/src/game.c @@ -4721,9 +4721,6 @@ void GameWon(void) static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; static int game_over_delay_3 = 0; - int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 25; - int game_over_delay_value_3 = 50; int time_score_base = MIN(MAX(1, level.time_score_base), 10); float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base; @@ -4751,9 +4748,9 @@ void GameWon(void) TapeStop(); - game_over_delay_1 = 0; - game_over_delay_2 = 0; - game_over_delay_3 = game_over_delay_value_3; + game_over_delay_1 = FRAMES_PER_SECOND; // delay before counting time + game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health + game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); score = score_final = game.score_final; @@ -4778,14 +4775,10 @@ void GameWon(void) time_count_steps = MAX(1, ABS(time_final - time) / 100); - game_over_delay_1 = game_over_delay_value_1; - if (level.game_engine_type == GAME_ENGINE_TYPE_MM) { health_final = 0; score_final += health * time_score; - - game_over_delay_2 = game_over_delay_value_2; } game.score_final = score_final; @@ -4858,15 +4851,15 @@ void GameWon(void) if (setup.count_score_after_game) { - if (game_over_delay_1 > 0) + if (time != time_final) { - game_over_delay_1--; + if (game_over_delay_1 > 0) + { + game_over_delay_1--; - return; - } + return; + } - if (time != time_final) - { int time_to_go = ABS(time_final - time); int time_count_dir = (time < time_final ? +1 : -1); @@ -4898,15 +4891,15 @@ void GameWon(void) return; } - if (game_over_delay_2 > 0) + if (health != health_final) { - game_over_delay_2--; + if (game_over_delay_2 > 0) + { + game_over_delay_2--; - return; - } + return; + } - if (health != health_final) - { int health_count_dir = (health < health_final ? +1 : -1); health += health_count_dir; @@ -5356,13 +5349,15 @@ void DrawDynamite(int x, int y) return; if (Back[x][y]) - DrawGraphic(sx, sy, el2img(Back[x][y]), 0); + DrawLevelElement(x, y, Back[x][y]); else if (Store[x][y]) - DrawGraphic(sx, sy, el2img(Store[x][y]), 0); + DrawLevelElement(x, y, Store[x][y]); + else if (game.use_masked_elements) + DrawLevelElement(x, y, EL_EMPTY); frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]); - if (Back[x][y] || Store[x][y]) + if (Back[x][y] || Store[x][y] || game.use_masked_elements) DrawGraphicThruMask(sx, sy, graphic, frame); else DrawGraphic(sx, sy, graphic, frame); @@ -5935,7 +5930,7 @@ static void Explode(int ex, int ey, int phase, int mode) DrawLevelElementThruMask(x, y, Back[x][y]); } else if (!IS_WALKABLE_INSIDE(Back[x][y])) - DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); + DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame); } }