X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=inline;f=src%2Fevents.c;h=6fc55ea5d32433f31304c3ac969b94452ea07a81;hb=cf0ff8143f99393006fc7ebdafd9616becf0ccc6;hp=0be6815b798acfd855e5644d1e745e3c721efcc9;hpb=d6a1a6cb31174ac804f9ad54a919d65478da588f;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 0be6815b..6fc55ea5 100644 --- a/src/events.c +++ b/src/events.c @@ -167,13 +167,17 @@ void EventLoop(void) case EVENT_FINGERMOTION: HandleFingerEvent((FingerEvent *) &event); break; + + case EVENT_TEXTINPUT: + HandleTextEvent((TextEvent *) &event); + break; #endif case EVENT_KEYPRESS: case EVENT_KEYRELEASE: HandleKeyEvent((KeyEvent *) &event); break; - + default: HandleOtherEvents(&event); break; @@ -472,6 +476,41 @@ void HandleFingerEvent(FingerEvent *event) } #endif } + +static boolean checkTextInputKeyModState() +{ + // when playing, only handle raw key events and ignore text input + if (game_status == GAME_MODE_PLAYING) + return FALSE; + + return ((GetKeyModState() & KMOD_TextInput) != KMOD_None); +} + +void HandleTextEvent(TextEvent *event) +{ + char *text = event->text; + Key key = getKeyFromKeyName(text); + +#if DEBUG_EVENTS + Error(ERR_DEBUG, "TEXT EVENT: text == '%s' [%d byte(s), '%c'/%d], resulting key == %d (%s)", + text, + strlen(text), + text[0], (int)(text[0]), + key, + getKeyNameFromKey(key)); +#endif + + // if (game_status != GAME_MODE_PLAYING && GetKeyModState() != KMOD_None) + /* + if (game_status != GAME_MODE_PLAYING && + (GetKeyModState() & KMOD_TextInput) != KMOD_None) + */ + if (checkTextInputKeyModState()) + { + HandleKey(key, KEY_PRESSED); + HandleKey(key, KEY_RELEASED); + } +} #endif void HandleKeyEvent(KeyEvent *event) @@ -482,11 +521,13 @@ void HandleKeyEvent(KeyEvent *event) Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); #if DEBUG_EVENTS - Error(ERR_DEBUG, "KEY EVENT: key was %s, keysym.scancode == %d, keysym.sym == %d, resulting key == %d (%s)", + Error(ERR_DEBUG, "KEY EVENT: key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", event->type == EVENT_KEYPRESS ? "pressed" : "released", event->keysym.scancode, event->keysym.sym, - GetEventKey(event, TRUE), + keymod, + GetKeyModState(), + key, getKeyNameFromKey(key)); #endif @@ -504,7 +545,19 @@ void HandleKeyEvent(KeyEvent *event) #endif HandleKeyModState(keymod, key_status); + +#if defined(TARGET_SDL2) + + // if (game_status == GAME_MODE_PLAYING || GetKeyModState() == KMOD_None) + /* + if (game_status == GAME_MODE_PLAYING || + (GetKeyModState() & KMOD_TextInput) == KMOD_None) + */ + if (!checkTextInputKeyModState()) + HandleKey(key, key_status); +#else HandleKey(key, key_status); +#endif } void HandleFocusEvent(FocusChangeEvent *event)