X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=inline;f=src%2Fcartoons.c;h=0352e4f85ab17ed5fa8babc68a3c8798d8dce6ab;hb=9f88e49643566b03fbd6e92509bb66fd42bc1daa;hp=0048d4b750ef5ade66587144b2a3431df63b3a87;hpb=30f5fd7b8f2235820dcbe638a18319d802317530;p=rocksndiamonds.git diff --git a/src/cartoons.c b/src/cartoons.c index 0048d4b7..0352e4f8 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -24,12 +24,14 @@ #define NUM_GLOBAL_ANIM_PARTS_AND_TOONS MAX(NUM_GLOBAL_ANIM_PARTS_ALL, \ NUM_GLOBAL_TOON_PARTS) -#define ANIM_CLASS_BIT_MENU 0 -#define ANIM_CLASS_BIT_TOONS 1 +#define ANIM_CLASS_BIT_SUBMENU 0 +#define ANIM_CLASS_BIT_MENU 1 +#define ANIM_CLASS_BIT_TOONS 2 -#define NUM_ANIM_CLASSES 2 +#define NUM_ANIM_CLASSES 3 #define ANIM_CLASS_NONE 0 +#define ANIM_CLASS_SUBMENU (1 << ANIM_CLASS_BIT_SUBMENU) #define ANIM_CLASS_MENU (1 << ANIM_CLASS_BIT_MENU) #define ANIM_CLASS_TOONS (1 << ANIM_CLASS_BIT_TOONS) @@ -62,7 +64,7 @@ struct GlobalAnimPartControlInfo int drawing_stage; int state; - int last_game_status; + int last_anim_status; }; struct GlobalAnimMainControlInfo @@ -100,14 +102,14 @@ struct GameModeAnimClass int class; } game_mode_anim_classes_list[] = { - { GAME_MODE_MAIN, ANIM_CLASS_TOONS | ANIM_CLASS_MENU }, - { GAME_MODE_LEVELS, ANIM_CLASS_TOONS | ANIM_CLASS_MENU }, - { GAME_MODE_LEVELNR, ANIM_CLASS_TOONS | ANIM_CLASS_MENU }, - { GAME_MODE_INFO, ANIM_CLASS_TOONS | ANIM_CLASS_MENU }, - { GAME_MODE_SETUP, ANIM_CLASS_TOONS | ANIM_CLASS_MENU }, - { GAME_MODE_SCORES, ANIM_CLASS_TOONS }, - - { -1, -1 } + { GAME_MODE_LEVELS, ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU }, + { GAME_MODE_LEVELNR,ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU }, + { GAME_MODE_INFO, ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU }, + { GAME_MODE_SETUP, ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU }, + { GAME_MODE_MAIN, ANIM_CLASS_TOONS | ANIM_CLASS_MENU }, + { GAME_MODE_SCORES, ANIM_CLASS_TOONS }, + + { -1, -1 } }; struct AnimClassGameMode @@ -116,10 +118,11 @@ struct AnimClassGameMode int game_mode; } anim_class_game_modes_list[] = { - { ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU }, - { ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS }, + { ANIM_CLASS_BIT_SUBMENU, GAME_MODE_PSEUDO_SUBMENU }, + { ANIM_CLASS_BIT_MENU, GAME_MODE_PSEUDO_MENU }, + { ANIM_CLASS_BIT_TOONS, GAME_MODE_PSEUDO_TOONS }, - { -1, -1 } + { -1, -1 } }; /* forward declaration for internal use */ @@ -136,7 +139,7 @@ static unsigned int anim_sync_frame_delay_value = GAME_FRAME_DELAY; static int game_mode_anim_classes[NUM_GAME_MODES]; static int anim_class_game_modes[NUM_ANIM_CLASSES]; -static int game_status_last = GAME_MODE_DEFAULT; +static int anim_status_last = GAME_MODE_DEFAULT; static int anim_classes_last = ANIM_CLASS_NONE; @@ -269,7 +272,7 @@ static void InitToonControls() part->step_delay_value = graphic_info[control].step_delay; part->state = ANIM_STATE_INACTIVE; - part->last_game_status = -1; + part->last_anim_status = -1; anim->num_parts++; part_nr++; @@ -355,7 +358,7 @@ void InitGlobalAnimControls() part->step_delay_value = graphic_info[control].step_delay; part->state = ANIM_STATE_INACTIVE; - part->last_game_status = -1; + part->last_anim_status = -1; if (p < GLOBAL_ANIM_ID_PART_BASE) { @@ -391,7 +394,7 @@ void InitGlobalAnimControls() anim_class_game_modes[anim_class_game_modes_list[i].class_bit] = anim_class_game_modes_list[i].game_mode; - game_status_last = GAME_MODE_LOADING; + anim_status_last = GAME_MODE_LOADING; anim_classes_last = ANIM_CLASS_NONE; } @@ -402,25 +405,25 @@ void InitGlobalAnimations() void DrawGlobalAnimExt(int drawing_stage) { - int anim_classes = game_mode_anim_classes[game_status]; + int anim_classes = game_mode_anim_classes[global.anim_status_next]; int mode_nr; int i; // start or stop global animations by change of game mode // (special handling of animations for "current screen" and "all screens") - if (game_status != game_status_last) + if (global.anim_status != anim_status_last) { // stop animations for last screen - HandleGlobalAnim(ANIM_STOP, game_status_last); + HandleGlobalAnim(ANIM_STOP, anim_status_last); // start animations for current screen - HandleGlobalAnim(ANIM_START, game_status); + HandleGlobalAnim(ANIM_START, global.anim_status); // start animations for all screens after loading new artwork set - if (game_status_last == GAME_MODE_LOADING) + if (anim_status_last == GAME_MODE_LOADING) HandleGlobalAnim(ANIM_START, GAME_MODE_DEFAULT); - game_status_last = game_status; + anim_status_last = global.anim_status; } // start or stop global animations by change of animation class @@ -443,7 +446,7 @@ void DrawGlobalAnimExt(int drawing_stage) anim_classes_last = anim_classes; } - if (!setup.toons || game_status == GAME_MODE_LOADING) + if (!setup.toons || global.anim_status == GAME_MODE_LOADING) return; if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) @@ -553,10 +556,10 @@ boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) int viewport_height; boolean changed = FALSE; - if (part->last_game_status == game_status) + if (part->last_anim_status == global.anim_status) return FALSE; - part->last_game_status = game_status; + part->last_anim_status = global.anim_status; part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_1;