X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=inline;f=ChangeLog;h=9136c50756cefef84da90d88b9c27c8c0df20f01;hb=27d994c87645e3849ad0384a73100f1a800ab3a5;hp=c1376eac2f5a0d1c65edb8787ad90648dabf2a19;hpb=b645a25fff77d62a36c744fa4047a3c0e5929341;p=rocksndiamonds.git diff --git a/ChangeLog b/ChangeLog index c1376eac..9136c507 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,11 +1,118 @@ +2004-02-03 + * added second custom element base configuration page + +2004-02-02 + * added some special EMC mappings to Emerald Mine level loader + +2004-01-30 + * added option to block last field when player is moving (for Supaplex) + * adjusted push delay of Supaplex elements + * removed delays for envelopes etc. when replaying with maximum speed + * fixed bug when dropping element on a field that just changed to empty + +2004-01-29 + * fixed bug: infotrons can now smash yellow disks + * fixed bug: when gravity active, port above player can now be entered + * removed "one white dot" mouse pointer which irritated some people + +2004-01-26 + * added "choice type" for group element selection + +2004-01-25 + * fixed bug with initial invulnerability of non-yellow player + +2004-01-23 + * added level loader for loading native Supaplex packed levels + (including multi-part levels like the "splvls99" levels) + +2004-01-19 + * fixed bug which allowed creating emeralds by escaping explosions + +2004-01-18 + * custom elements can change (limited) or leave (unlimited) elements + * finally added multiple matches using group elements + * added shortcut to dump brush (type ":DB" in editor) for use in forum + +2004-01-17 + * added new start movement type "previous" for continued CE movement + * added new start movement type "random" for random CE movement start + +2004-01-17 + * added new element "sokoban_field_player" needed for Sokoban levels + (thanks to Ed Booker for pointing this out!) + +2004-01-15 + * added elements that can be digged or left behind by custom elements + +2004-01-12 + * added group elements for multiple matches and random element creation + +2004-01-11 + * fixed some graphical errors displayed in old levels + +2004-01-10 + * fixed wrong double speed movement after passing closing gates + +2004-01-03 + * added level loader for loading native Emerald Mine levels + +2004-01-02 + * changes for "shooting" style CE movement + +2004-01-01 + * Happy New Year! ;-) + +2003-12-27 + * changed default snap/drop keys from left/right Shift to Control keys + +2003-12-27 + * fixed bug with dead player getting reanimated from custom element + +2003-12-14 + * fixed bug with wrong penguin graphics (when entering exit) + +2003-12-14 + * fixed bug with wrong "Murphy" graphics (when digging etc.) + +2003-12-14 + * Version number set to 3.0.9. + +2003-12-14 + * Version 3.0.8 released. + +2003-12-13 + * added function checked_free() + +2003-12-13 + * fixed bug with double nut cracking sound + (by eliminating "default element action sound" assignment in init.c) + +2003-12-10 + * fixed crash when no music info files are available + +2003-12-07 + * fixed boring and sleeping sounds + +2003-12-05 + * added "maze runner" and "maze hunter" movement types + * added extended collision conditions for custom elements + +2003-12-03 + * added warnings for undefined token values in artwork config files + +2003-12-02 + * added menu entry for level set information to the info screen + 2003-12-02 * fixed bug with wrong default impact sound for colored emeralds 2003-11-30 * added several sub-screens for the info screen + * menu text now also clickable (not only blue/red sphere left of it) 2003-11-25 * added configurable "bored" and "sleeping" animations for the player + * added "awakening" sound for player when waking up after sleeping 2003-11-22 * added "copy" and "exchange" functions for custom elements to editor @@ -16,6 +123,9 @@ 2003-11-20 * added configurable music credits for info screen +2003-11-19 + * finally fixed tape recording when player is created from CE change + 2003-11-18 * added "editorsetup.conf" for editor element list configuration @@ -39,6 +149,7 @@ 2003-11-09 * fixed reset of player animation frame when, for example, walking, digging or collecting share the same animation + * fixed CE with "deadly when touching" exploding when touching amoeba 2003-11-08 * fixed tape recording when player is created from CE element change