#define TOOLS_H
#include "main.h"
+#include "game.h"
/* for SetDrawtoField */
#define DRAW_DIRECT 0
#define DOOR_COPY_BACK (1 << 4)
#define DOOR_NO_COPY_BACK (1 << 5)
#define DOOR_NO_DELAY (1 << 6)
-#define DOOR_GET_STATE (1 << 7)
-#define DOOR_SET_STATE (1 << 8)
+#define DOOR_FORCE_REDRAW (1 << 7)
+#define DOOR_GET_STATE (1 << 8)
+#define DOOR_SET_STATE (1 << 9)
/* for Request */
#define REQ_ASK (1 << 0)
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
void FadeToFront();
+
+void FadeIn(int);
+void FadeOut(int, int);
+void FadeCross(int);
+
void ClearWindow();
+void SetMainBackgroundImageIfDefined(int);
void SetMainBackgroundImage(int);
void SetDoorBackgroundImage(int);
void DrawBackground(int, int, int, int);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
-void DrawGraphicShifted(int, int, int, int, int, int, int, int);
-void DrawGraphicShiftedThruMask(int, int, int, int, int, int, int);
void DrawScreenElementExt(int, int, int, int, int, int, int);
void DrawLevelElementExt(int, int, int, int, int, int, int);
void DrawScreenElementShifted(int, int, int, int, int, int);
int map_element_RND_to_EM(int);
int map_element_EM_to_RND(int);
+int map_direction_RND_to_EM(int);
+int map_direction_EM_to_RND(int);
+
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el2img(int);
int el2edimg(int);
int el2preimg(int);
+int font2baseimg(int);
unsigned int InitRND(long);
+void InitGraphicInfo_EM(void);
+
+void PlayMenuSound();
+void PlayMenuSoundStereo(int, int);
+void PlayMenuSoundIfLoop();
+void PlayMenuMusic();
#endif /* TOOLS_H */