void DumpTile(int, int);
+void DrawMaskedBorder_FIELD();
+void DrawMaskedBorder_DOOR_1();
+void DrawMaskedBorder_DOOR_2();
+void DrawMaskedBorder_DOOR_3();
+void DrawMaskedBorder_ALL();
+void DrawMaskedBorder(int);
+
void SetDrawtoField(int);
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();