void FadeSkipNextFadeIn(void);
void FadeSkipNextFadeOut(void);
-Bitmap *getBitmapFromGraphicOrDefault(int, int);
+int getImageFromGraphicOrDefault(int, int);
Bitmap *getGlobalBorderBitmapFromStatus(int);
void ClearField(void);
+
+void SetBackgroundImage(int, int);
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void SetDoorBackgroundImageIfDefined(int);
void MarkTileDirty(int, int);
void SetBorderElement(void);
-void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int);
-void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int);
+void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], int, int);
+void FloodFillLevelExt(int, int, int, int x, int y, short field[x][y], int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);