void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
+int getGraphicAnimationFrameXY(int, int, int);
void DrawFixedGraphicAnimation(int, int, int);
void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getGlobalAnimGraphicSource(int, int, Bitmap **, int *, int *);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawLevelFieldCrumbledDigging(int, int, int, int);
void DrawLevelFieldCrumbledNeighbours(int, int);
void DrawScreenGraphic(int, int, int, int);
+void DrawLevelGraphic(int, int, int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
boolean CheckIfAllViewportsHaveChanged(void);
boolean CheckFadeAll(void);
+void TestGeneratingUUIDs(void);
+
#endif // TOOLS_H