#define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+void DumpTile(int, int);
+
void SetDrawtoField(int);
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
-void DrawEnvelopeBorder(int, int, int, int);
+
+void ShowEnvelope();
void getMicroGraphicSource(int, Bitmap **, int *, int *);
void DrawMicroElement(int, int, int);
void DrawMiniLevel(int, int, int, int);
void DrawMicroLevel(int, int, boolean);
+void WaitForEventToContinue();
boolean Request(char *, unsigned int);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);