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changed getting global border from game status to more generic approach
[rocksndiamonds.git]
/
src
/
tools.h
diff --git
a/src/tools.h
b/src/tools.h
index 6aad5b75387c6f0fa211036796f9848ce21f85f9..d208383ac27f2ce9faee47e3248b68316d9f3f06 100644
(file)
--- a/
src/tools.h
+++ b/
src/tools.h
@@
-96,7
+96,7
@@
void FadeSetDisabled();
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
-Bitmap *getGlobalBorderBitmapFrom
GameStatus(
);
+Bitmap *getGlobalBorderBitmapFrom
Status(int
);
void ClearField();
void SetWindowBackgroundImageIfDefined(int);