void DrawMaskedBorder(int);
void SetDrawtoField(int);
+#if 1
+void RedrawPlayfield();
+#else
void RedrawPlayfield(boolean, int, int, int, int);
+#endif
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
void ShowEnvelope(int);
void ShowEnvelopeDoor(char *text, int);
-void DrawLevel(void);
+void DrawLevel(int);
void DrawMiniLevel(int, int, int, int);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);