#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+int correctLevelPosX_EM(int);
+int correctLevelPosY_EM(int);
+
+int getLevelFromScreenX(int);
+int getLevelFromScreenY(int);
+
void DumpTile(int, int);
+void DumpTileFromScreen(int, int);
void DrawMaskedBorder_FIELD();
void DrawMaskedBorder_DOOR_1();
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getGraphicSourceBitmap(int, int, Bitmap **);
+void getGraphicSourceXY(int, int, int *, int *, boolean);
void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void PlayMenuSoundIfLoop();
void PlayMenuMusicExt(int);
void PlayMenuMusic();
+void PlayMenuSoundsAndMusic();
+void FadeMenuSoundsAndMusic();
void PlaySoundActivating();
void PlaySoundSelecting();