#define TOOLS_H
#include "main.h"
+#include "game.h"
/* for SetDrawtoField */
#define DRAW_DIRECT 0
int map_element_RND_to_EM(int);
int map_element_EM_to_RND(int);
+int map_direction_RND_to_EM(int);
+int map_direction_EM_to_RND(int);
+
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
int get_next_element(int);
int el_act_dir2img(int, int, int);