#define DOOR_COPY_BACK (1 << 4)
#define DOOR_NO_COPY_BACK (1 << 5)
#define DOOR_NO_DELAY (1 << 6)
-#define DOOR_FORCE_REDRAW (1 << 7)
-#define DOOR_GET_STATE (1 << 8)
-#define DOOR_SET_STATE (1 << 9)
+#define DOOR_FORCE_ANIM (1 << 7)
+#define DOOR_FORCE_REDRAW (1 << 8)
+#define DOOR_GET_STATE (1 << 9)
+#define DOOR_SET_STATE (1 << 10)
#define DOOR_1 (DOOR_ACTION_1)
#define DOOR_2 (DOOR_ACTION_2)
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
+void DrawTileCursor(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);
+void DrawNetworkPlayers(void);
+void ClearNetworkPlayers(void);
+
void WaitForEventToContinue(void);
boolean Request(char *, unsigned int);
void InitGraphicCompatibilityInfo_Doors(void);