// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// tools.h
// ============================================================================
int getFieldbufferOffsetX_RND(int, int);
int getFieldbufferOffsetY_RND(int, int);
-int correctLevelPosX_EM(int);
-int correctLevelPosY_EM(int);
-
int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
void CreateToolButtons(void);
void FreeToolButtons(void);
-int map_element_RND_to_EM(int);
-int map_element_EM_to_RND(int);
+int map_element_RND_to_EM_cave(int);
+int map_element_EM_to_RND_cave(int);
+int map_element_EM_to_RND_game(int);
int map_direction_RND_to_EM(int);
int map_direction_EM_to_RND(int);
void SetLevelSetInfo(char *, int);
-void ToggleFullscreenOrChangeWindowScalingIfNeeded(void);
+void ToggleFullscreenIfNeeded(void);
+void ChangeWindowScalingIfNeeded(void);
+void ChangeVsyncModeIfNeeded(void);
void ChangeViewportPropertiesIfNeeded(void);
boolean CheckIfAllViewportsHaveChanged(void);