void BackToFront();
void FadeToFront();
void ClearWindow();
+void SetMainBackgroundImageIfDefined(int);
void SetMainBackgroundImage(int);
void SetDoorBackgroundImage(int);
void DrawBackground(int, int, int, int);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawGraphicExt(DrawBuffer *, int, int, int, int);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
-void DrawGraphicShifted(int, int, int, int, int, int, int, int);
-void DrawGraphicShiftedThruMask(int, int, int, int, int, int, int);
void DrawScreenElementExt(int, int, int, int, int, int, int);
void DrawLevelElementExt(int, int, int, int, int, int, int);
void DrawScreenElementShifted(int, int, int, int, int, int);
int el2edimg(int);
int el2preimg(int);
+unsigned int InitRND(long);
+void InitGraphicInfo_EM(void);
+
#endif /* TOOLS_H */