#include "game.h"
/* for SetDrawtoField */
-#define DRAW_BUFFERED 1
+#define DRAW_FIELDBUFFER 1
#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
void DrawMaskedBorder(int);
void SetDrawtoField(int);
-#if 1
void RedrawPlayfield();
-#else
-void RedrawPlayfield(boolean, int, int, int, int);
-#endif
+void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
void DrawBackground(int, int, int, int);
void DrawBackgroundForFont(int, int, int, int, int);
void DrawBackgroundForGraphic(int, int, int, int, int);
+boolean CheckIfGlobalBorderHasChanged();
+void RedrawGlobalBorder();
void MarkTileDirty(int, int);
void SetBorderElement();
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+void DrawSizedElement(int, int, int, int);
+void DrawSizedElementOrWall(int, int, int, int, int);
+
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
void ShowEnvelopeDoor(char *text, int);
void DrawLevel(int);
+void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);