#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+int getFieldbufferOffsetX_RND(int, int);
+int getFieldbufferOffsetY_RND(int, int);
+
int correctLevelPosX_EM(int);
int correctLevelPosY_EM(int);
void SetDrawtoField(int);
void RedrawPlayfield(void);
+void BlitScreenToBitmapExt_RND(Bitmap *, int, int);
void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront(void);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void DrawMiniLevel(int, int, int, int);
+void DrawPreviewPlayers(void);
void DrawPreviewLevelInitial(void);
void DrawPreviewLevelAnimation(void);