#include "main.h"
#include "game.h"
-/* for SetDrawtoField */
-#define DRAW_FIELDBUFFER 1
-#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
#define NO_CUTTING 0
void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
+void DrawMaskedBorderToTarget(int);
void SetDrawtoField(int);
void RedrawPlayfield();
+void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
+void BackToFront_WithFrameDelay(unsigned int);
void FadeIn(int);
void FadeOut(int);
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
+Bitmap *getGlobalBorderBitmapFromStatus(int);
+
void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void DrawBackground(int, int, int, int);
void DrawBackgroundForFont(int, int, int, int, int);
void DrawBackgroundForGraphic(int, int, int, int, int);
+boolean CheckIfGlobalBorderHasChanged();
+void RedrawGlobalBorder();
void MarkTileDirty(int, int);
void SetBorderElement();
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
-void DrawGraphicAnimation(int, int, int);
-void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
-
void DrawFixedGraphicAnimation(int, int, int);
void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getGraphicSourceBitmap(int, int, Bitmap **);
+void getGraphicSourceXY(int, int, int *, int *, boolean);
void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
-void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void PlaySoundActivating();
void PlaySoundSelecting();
+void SetAnimStatus(int);
+void SetGameStatus(int);
+void SetFontStatus(int);
+void ResetFontStatus();
+
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();