#include "main.h"
#include "game.h"
-/* for SetDrawtoField */
-#define DRAW_FIELDBUFFER 1
-#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
#define NO_CUTTING 0
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getGraphicSourceBitmap(int, int, Bitmap **);
+void getGraphicSourceXY(int, int, int *, int *, boolean);
void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);