void MarkTileDirty(int, int);
void SetBorderElement();
-void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
- int, int);
+void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int);
+void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+void DrawSizedWallParts_MM(int, int, int, int, boolean, int);
void DrawSizedElement(int, int, int, int);
void DrawSizedElementThruMask(int, int, int, int);
void DrawSizedElementOrWall(int, int, int, int, int);
int map_element_RND_to_MM(int);
int map_element_MM_to_RND(int);
+int map_action_MM_to_RND(int);
+int map_sound_MM_to_RND(int);
int map_mm_wall_element(int);
int map_mm_wall_element_editor(int);