void MarkTileDirty(int, int);
void SetBorderElement();
-void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
- int, int);
+void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int);
+void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
void getGraphicSourceBitmap(int, int, Bitmap **);
void getGraphicSourceXY(int, int, int *, int *, boolean);
void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
-void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawSizedGraphic(int, int, int, int, int);
void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
+void DrawSizedGraphicThruMask(int, int, int, int, int);
+void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawLevelField(int, int);
void DrawSizedElement(int, int, int, int);
+void DrawSizedElementThruMask(int, int, int, int);
void DrawSizedElementOrWall(int, int, int, int, int);
void DrawMiniElement(int, int, int);
int map_element_SP_to_RND(int);
int map_action_SP_to_RND(int);
+int map_element_RND_to_MM(int);
+int map_element_MM_to_RND(int);
+int map_action_MM_to_RND(int);
+int map_sound_MM_to_RND(int);
+int map_mm_wall_element(int);
+int map_mm_wall_element_editor(int);
+
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);
void PlayMenuSoundIfLoop();
void PlayMenuMusicExt(int);
void PlayMenuMusic();
+void PlayMenuSoundsAndMusic();
+void FadeMenuSoundsAndMusic();
void PlaySoundActivating();
void PlaySoundSelecting();