moved video frame synchronization to single location (screen update)
[rocksndiamonds.git] / src / tools.h
index d208383ac27f2ce9faee47e3248b68316d9f3f06..703a52233030700d19aea9af5454c1d27578c4dc 100644 (file)
@@ -76,13 +76,14 @@ void DrawMaskedBorder_DOOR_2();
 void DrawMaskedBorder_DOOR_3();
 void DrawMaskedBorder_ALL();
 void DrawMaskedBorder(int);
-void DrawMaskedBorderToScreen(int);
+void DrawMaskedBorderToTarget(int);
 
 void SetDrawtoField(int);
 void RedrawPlayfield();
 void BlitScreenToBitmap_RND(Bitmap *);
 void BlitScreenToBitmap(Bitmap *);
 void BackToFront();
+void BackToFront_WithFrameDelay(unsigned int);
 
 void FadeIn(int);
 void FadeOut(int);
@@ -249,7 +250,10 @@ void PlayMenuMusic();
 void PlaySoundActivating();
 void PlaySoundSelecting();
 
+void SetAnimStatus(int);
 void SetGameStatus(int);
+void SetFontStatus(int);
+void ResetFontStatus();
 
 void ToggleFullscreenOrChangeWindowScalingIfNeeded();
 void ChangeViewportPropertiesIfNeeded();