void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
-void DrawMaskedBorderToScreen(int);
+void DrawMaskedBorderToTarget(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
+void BackToFront_WithFrameDelay(unsigned int);
void FadeIn(int);
void FadeOut(int);
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
-Bitmap *getGlobalBorderBitmapFromGameStatus();
+Bitmap *getGlobalBorderBitmapFromStatus(int);
void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void PlaySoundActivating();
void PlaySoundSelecting();
+void SetAnimStatus(int);
+void SetGameStatus(int);
+void SetFontStatus(int);
+void ResetFontStatus();
+
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();