#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
#define DOOR_CLOSE_2 (1 << 3)
-#define DOOR_OPEN_BOTH (DOOR_OPEN_1 | DOOR_OPEN_2)
-#define DOOR_CLOSE_BOTH (DOOR_CLOSE_1 | DOOR_CLOSE_2)
+#define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2)
+#define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2)
#define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
void BackToFront();
void FadeToFront();
void ClearWindow();
+int getFontWidth(int, int);
+int getFontHeight(int, int);
void DrawTextF(int, int, int, char *, ...);
void DrawTextFCentered(int, int, char *, ...);
void DrawText(int, int, char *, int, int);
void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
void DrawGraphicAnimation(int, int, int, int, int, int);
void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
+void getGraphicSource(int, int *, int *, int *);
void DrawGraphic(int, int, int);
void DrawGraphicExt(Drawable, GC, int, int, int);
void DrawGraphicThruMask(int, int, int);
void DrawGraphicThruMaskExt(Drawable, int, int, int);
void DrawMiniGraphic(int, int, int);
+void getMiniGraphicSource(int, Pixmap *, int *, int *);
void DrawMiniGraphicExt(Drawable, GC, int, int, int);
void DrawGraphicShifted(int, int, int, int, int, int, int);
void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
void DrawMicroElement(int, int, int);
void DrawLevel(void);
-void DrawMiniLevel(int, int);
-void DrawMicroLevel(int, int);
+void DrawMiniLevel(int, int, int, int);
+void DrawMicroLevel(int, int, boolean);
boolean Request(char *, unsigned int);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
unsigned int MoveDoor(unsigned int);
+void DrawSpecialEditorDoor();
+void UndrawSpecialEditorDoor();
int ReadPixel(Drawable, int, int);
+
+void CreateToolButtons();
+
int el2gfx(int);
#endif