void SetDrawtoField(int);
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
-void FadeToFront();
void FadeIn(int);
void FadeOut(int);
-void FadeCross(int);
-void FadeCrossSaveBackbuffer();
void FadeSetEnterMenu();
void FadeSetLeaveMenu();
void FadeSetEnterScreen();
+void FadeSetNextScreen();
void FadeSetLeaveScreen();
void FadeSetFromType(int);
void FadeSetDisabled();
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
-void getSizedGraphicSource(int, Bitmap **, int *, int *, int);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
-void DrawSizedGraphic(int, int, int, int);
-void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawSizedGraphic(int, int, int, int, int);
+void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
int el2img(int);
int el2edimg(int);
int el2preimg(int);
-int el2doorimg(int);
+int el2panelimg(int);
int font2baseimg(int);
int getBeltNrFromBeltElement(int);
int getBeltDirNrFromBeltSwitchElement(int);
int getBeltDirFromBeltElement(int);
int getBeltDirFromBeltSwitchElement(int);
+int getBeltElementFromBeltNrAndBeltDirNr(int, int);
int getBeltElementFromBeltNrAndBeltDir(int, int);
+int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int);
int getBeltSwitchElementFromBeltNrAndBeltDir(int, int);
unsigned int InitRND(long);