void DrawTileCursor(int);
void SetDrawtoField(int);
+int GetDrawtoField(void);
void RedrawPlayfield(void);
void BlitScreenToBitmapExt_RND(Bitmap *, int, int);
void BlitScreenToBitmap_RND(Bitmap *);
void DrawMiniElementOrWall(int, int, int, int);
void ShowEnvelope(int);
-void ShowEnvelopeDoor(char *text, int);
+void ShowEnvelopeDoor(char *, int);
+void DrawEnvelopeRequestToScreen(int, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);